First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -23,14 +23,18 @@ import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.google.common.base.Optional;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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@@ -56,7 +60,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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public BlockSkyChest( final SkyChestType type )
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{
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super( Material.rock, Optional.of( type.name() ) );
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super( Material.ROCK, Optional.of( type.name() ) );
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this.setTileEntity( TileSkyChest.class );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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@@ -74,7 +78,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isServer() )
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{
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@@ -100,12 +104,12 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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final double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0;
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final double sc = 0.06;
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return Collections.singletonList( AxisAlignedBB.fromBounds( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) );
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return Collections.singletonList( new AxisAlignedBB( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( AxisAlignedBB.fromBounds( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
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out.add( new AxisAlignedBB( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
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}
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}
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