First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
+20 -18
View File
@@ -42,11 +42,12 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ClickType;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
@@ -380,14 +381,15 @@ public abstract class AEBaseGui extends GuiContainer
}
}
//TODO 1.9.4 - Whole ClickType thing and 1.8.9 conversion, to be checked
@Override
protected void handleMouseClick( final Slot slot, final int slotIdx, final int ctrlDown, final int key )
protected void handleMouseClick( final Slot slot, final int slotIdx, final int key, final ClickType clickType )
{
final EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if( slot instanceof SlotFake )
{
final InventoryAction action = ctrlDown == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
final InventoryAction action = isCtrlKeyDown() ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
if( this.drag_click.size() > 1 )
{
@@ -430,7 +432,7 @@ public abstract class AEBaseGui extends GuiContainer
}
else
{
action = ctrlDown == 1 ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
action = isCtrlKeyDown() ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
}
final PacketInventoryAction p = new PacketInventoryAction( action, slotIdx, 0 );
@@ -470,10 +472,10 @@ public abstract class AEBaseGui extends GuiContainer
switch( key )
{
case 0: // pickup / set-down.
action = ctrlDown == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
action = isCtrlKeyDown() ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
break;
case 1:
action = ctrlDown == 1 ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
action = isCtrlKeyDown() ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
break;
case 3: // creative dupe:
@@ -507,7 +509,7 @@ public abstract class AEBaseGui extends GuiContainer
switch( key )
{
case 0: // pickup / set-down.
action = ctrlDown == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
action = isCtrlKeyDown() ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
stack = ( (SlotME) slot ).getAEStack();
if( stack != null && action == InventoryAction.PICKUP_OR_SET_DOWN && stack.getStackSize() == 0 && player.inventory.getItemStack() == null )
@@ -517,7 +519,7 @@ public abstract class AEBaseGui extends GuiContainer
break;
case 1:
action = ctrlDown == 1 ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
action = isCtrlKeyDown() ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
stack = ( (SlotME) slot ).getAEStack();
break;
@@ -580,7 +582,7 @@ public abstract class AEBaseGui extends GuiContainer
{
if( inventorySlot != null && inventorySlot.canTakeStack( this.mc.thePlayer ) && inventorySlot.getHasStack() && inventorySlot.inventory == slot.inventory && Container.canAddItemToSlot( inventorySlot, this.dbl_whichItem, true ) )
{
this.handleMouseClick( inventorySlot, inventorySlot.slotNumber, ctrlDown, 1 );
this.handleMouseClick( inventorySlot, inventorySlot.slotNumber, 1, clickType );
}
}
}
@@ -588,7 +590,7 @@ public abstract class AEBaseGui extends GuiContainer
this.disableShiftClick = false;
}
super.handleMouseClick( slot, slotIdx, ctrlDown, key );
super.handleMouseClick( slot, slotIdx, key, clickType );
}
@Override
@@ -625,7 +627,7 @@ public abstract class AEBaseGui extends GuiContainer
if( theSlot.getSlotStackLimit() == 64 )
{
this.handleMouseClick( theSlot, theSlot.slotNumber, j, 2 );
this.handleMouseClick( theSlot, theSlot.slotNumber, j, ClickType.SWAP );
return true;
}
else
@@ -816,18 +818,18 @@ public abstract class AEBaseGui extends GuiContainer
final float par4 = uv_y * 16;
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
final VertexBuffer VertexBuffer = tessellator.getBuffer();
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
;
final float f1 = 0.00390625F;
final float f = 0.00390625F;
final float par6 = 16;
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + par6, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 ).endVertex();
VertexBuffer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + par6, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 ).endVertex();
final float par5 = 16;
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + par6, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 ).endVertex();
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + 0, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 ).endVertex();
worldrenderer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + 0, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 ).endVertex();
VertexBuffer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + par6, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 ).endVertex();
VertexBuffer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + par5, par2 + 0, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 ).endVertex();
VertexBuffer.color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).pos( par1 + 0, par2 + 0, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 ).endVertex();
tessellator.draw();
}
catch( final Exception err )