First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -24,12 +24,13 @@ import javax.annotation.Nonnull;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.block.model.ModelManager;
import net.minecraft.client.renderer.color.ItemColors;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.resources.model.ModelManager;
import net.minecraft.item.ItemStack;
import appeng.api.storage.data.IAEItemStack;
@@ -48,9 +49,9 @@ import appeng.util.ReadableNumberConverter;
*/
public class AppEngRenderItem extends RenderItem
{
public AppEngRenderItem( final TextureManager textureManager, final ModelManager modelManager )
public AppEngRenderItem( final TextureManager textureManager, final ModelManager modelManager, final ItemColors itemColors )
{
super( textureManager, modelManager );
super( textureManager, modelManager, itemColors );
}
private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
@@ -81,7 +82,7 @@ public class AppEngRenderItem extends RenderItem
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer wr = tessellator.getWorldRenderer();
final VertexBuffer wr = tessellator.getBuffer();
final int l = 255 - k << 16 | k << 8;
final int i1 = ( 255 - k ) / 4 << 16 | 16128;
this.renderQuad( tessellator, xPos + 2, yPos + 13, 13, 2, 0 );
@@ -132,7 +133,7 @@ public class AppEngRenderItem extends RenderItem
private void renderQuad( final Tessellator par1Tessellator, final int par2, final int par3, final int par4, final int par5, final int par6 )
{
final WorldRenderer wr = par1Tessellator.getWorldRenderer();
final VertexBuffer wr = par1Tessellator.getBuffer();
wr.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );