First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -29,7 +29,7 @@ import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraftforge.client.IRenderHandler;
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@@ -77,7 +77,7 @@ public class SpatialSkyRender extends IRenderHandler
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GL11.glDepthMask( false );
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GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
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final Tessellator tessellator = Tessellator.getInstance();
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final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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final VertexBuffer VertexBuffer = tessellator.getBuffer();
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for( int i = 0; i < 6; ++i )
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{
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@@ -108,11 +108,11 @@ public class SpatialSkyRender extends IRenderHandler
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GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
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}
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worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, -100.0D ).tex( 0.0D, 0.0D ).endVertex();
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worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, 100.0D ).tex( 0.0D, 16.0D ).endVertex();
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worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, 100.0D ).tex( 16.0D, 16.0D ).endVertex();
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worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, -100.0D ).tex( 16.0D, 0.0D ).endVertex();
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VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, -100.0D ).tex( 0.0D, 0.0D ).endVertex();
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VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, 100.0D ).tex( 0.0D, 16.0D ).endVertex();
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VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, 100.0D ).tex( 16.0D, 16.0D ).endVertex();
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VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, -100.0D ).tex( 16.0D, 0.0D ).endVertex();
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@@ -145,8 +145,8 @@ public class SpatialSkyRender extends IRenderHandler
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private void renderTwinkles()
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{
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final Tessellator tessellator = Tessellator.getInstance();
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final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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final VertexBuffer VertexBuffer = tessellator.getBuffer();
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VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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for( int i = 0; i < 50; ++i )
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{
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@@ -186,7 +186,7 @@ public class SpatialSkyRender extends IRenderHandler
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final double d23 = d17 * d12 - d20 * d13;
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final double d24 = d23 * d9 - d21 * d10;
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final double d25 = d21 * d9 + d23 * d10;
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worldrenderer.pos( x + d24, y + d22, z + d25 ).endVertex();
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VertexBuffer.pos( x + d24, y + d22, z + d25 ).endVertex();
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}
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}
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}
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