First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -29,7 +29,7 @@ import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.client.IRenderHandler;
@@ -77,7 +77,7 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glDepthMask( false );
GL11.glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
final VertexBuffer VertexBuffer = tessellator.getBuffer();
for( int i = 0; i < 6; ++i )
{
@@ -108,11 +108,11 @@ public class SpatialSkyRender extends IRenderHandler
GL11.glRotatef( -90.0F, 0.0F, 0.0F, 1.0F );
}
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, -100.0D ).tex( 0.0D, 0.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, 100.0D ).tex( 0.0D, 16.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, 100.0D ).tex( 16.0D, 16.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, -100.0D ).tex( 16.0D, 0.0D ).endVertex();
VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, -100.0D ).tex( 0.0D, 0.0D ).endVertex();
VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, 100.0D ).tex( 0.0D, 16.0D ).endVertex();
VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, 100.0D ).tex( 16.0D, 16.0D ).endVertex();
VertexBuffer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, -100.0D ).tex( 16.0D, 0.0D ).endVertex();
tessellator.draw();
GL11.glPopMatrix();
}
@@ -145,8 +145,8 @@ public class SpatialSkyRender extends IRenderHandler
private void renderTwinkles()
{
final Tessellator tessellator = Tessellator.getInstance();
final WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
final VertexBuffer VertexBuffer = tessellator.getBuffer();
VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
for( int i = 0; i < 50; ++i )
{
@@ -186,7 +186,7 @@ public class SpatialSkyRender extends IRenderHandler
final double d23 = d17 * d12 - d20 * d13;
final double d24 = d23 * d9 - d21 * d10;
final double d25 = d21 * d9 + d23 * d10;
worldrenderer.pos( x + d24, y + d22, z + d25 ).endVertex();
VertexBuffer.pos( x + d24, y + d22, z + d25 ).endVertex();
}
}
}