First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -88,54 +88,54 @@ public class AppEngCraftingSlot extends AppEngSlot
par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted );
this.amountCrafted = 0;
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) )
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.CRAFTING_TABLE ) )
{
this.thePlayer.addStat( AchievementList.buildWorkBench, 1 );
this.thePlayer.addStat( AchievementList.BUILD_WORK_BENCH, 1 );
}
if( par1ItemStack.getItem() instanceof ItemPickaxe )
{
this.thePlayer.addStat( AchievementList.buildPickaxe, 1 );
this.thePlayer.addStat( AchievementList.BUILD_PICKAXE, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) )
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.FURNACE ) )
{
this.thePlayer.addStat( AchievementList.buildFurnace, 1 );
this.thePlayer.addStat( AchievementList.BUILD_FURNACE, 1 );
}
if( par1ItemStack.getItem() instanceof ItemHoe )
{
this.thePlayer.addStat( AchievementList.buildHoe, 1 );
this.thePlayer.addStat( AchievementList.BUILD_HOE, 1 );
}
if( par1ItemStack.getItem() == Items.bread )
if( par1ItemStack.getItem() == Items.BREAD )
{
this.thePlayer.addStat( AchievementList.makeBread, 1 );
this.thePlayer.addStat( AchievementList.MAKE_BREAD, 1 );
}
if( par1ItemStack.getItem() == Items.cake )
if( par1ItemStack.getItem() == Items.CAKE )
{
this.thePlayer.addStat( AchievementList.bakeCake, 1 );
this.thePlayer.addStat( AchievementList.BAKE_CAKE, 1 );
}
if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem() ).getToolMaterial() != Item.ToolMaterial.WOOD )
{
this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 );
this.thePlayer.addStat( AchievementList.BUILD_BETTER_PICKAXE, 1 );
}
if( par1ItemStack.getItem() instanceof ItemSword )
{
this.thePlayer.addStat( AchievementList.buildSword, 1 );
this.thePlayer.addStat( AchievementList.BUILD_SWORD, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) )
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.ENCHANTING_TABLE ) )
{
this.thePlayer.addStat( AchievementList.enchantments, 1 );
this.thePlayer.addStat( AchievementList.ENCHANTMENTS, 1 );
}
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) )
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.BOOKSHELF ) )
{
this.thePlayer.addStat( AchievementList.bookcase, 1 );
this.thePlayer.addStat( AchievementList.BOOKCASE, 1 );
}
}
@@ -152,7 +152,7 @@ public class AppEngCraftingSlot extends AppEngSlot
ic.setInventorySlotContents( x, this.craftMatrix.getStackInSlot( x ) );
}
final ItemStack[] aitemstack = CraftingManager.getInstance().func_180303_b( ic, playerIn.worldObj );
final ItemStack[] aitemstack = CraftingManager.getInstance().getRemainingItems( ic, playerIn.worldObj );
for( int x = 0; x < this.craftMatrix.getSizeInventory(); x++ )
{
@@ -179,7 +179,7 @@ public class AppEngCraftingSlot extends AppEngSlot
}
else if( !this.thePlayer.inventory.addItemStackToInventory( itemstack2 ) )
{
this.thePlayer.dropPlayerItemWithRandomChoice( itemstack2, false );
this.thePlayer.dropItem( itemstack2, false );
}
}
}