First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -43,9 +43,11 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Vec3;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -298,7 +300,7 @@ public final class MultiItem extends AEBaseItem implements IStorageComponent, IU
}
@Override
public boolean onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
public EnumActionResult onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
if( player.isSneaking() )
{
@@ -307,7 +309,7 @@ public final class MultiItem extends AEBaseItem implements IStorageComponent, IU
if( te instanceof IPartHost )
{
final SelectedPart sp = ( (IPartHost) te ).selectPart( new Vec3( hitX, hitY, hitZ ) );
final SelectedPart sp = ( (IPartHost) te ).selectPart( new Vec3d( hitX, hitY, hitZ ) );
if( sp.part instanceof IUpgradeableHost )
{
upgrades = ( (ISegmentedInventory) sp.part ).getInventoryByName( "upgrades" );
@@ -330,17 +332,17 @@ public final class MultiItem extends AEBaseItem implements IStorageComponent, IU
{
if( player.worldObj.isRemote )
{
return false;
return EnumActionResult.PASS;
}
player.inventory.setInventorySlotContents( player.inventory.currentItem, ad.addItems( is ) );
return true;
return EnumActionResult.SUCCESS;
}
}
}
}
return super.onItemUseFirst( is, player, world, pos, side, hitX, hitY, hitZ );
return super.onItemUseFirst( is, player, world, pos, side, hitX, hitY, hitZ, hand );
}
@Override