First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -26,13 +26,16 @@ import java.util.WeakHashMap;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -101,17 +104,17 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
}
@Override
public ItemStack onItemRightClick( final ItemStack stack, final World w, final EntityPlayer player )
public ActionResult<ItemStack> onItemRightClick( final ItemStack stack, final World w, final EntityPlayer player, final EnumHand hand )
{
this.clearPattern( stack, player );
return stack;
return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, stack );
}
@Override
public boolean onItemUseFirst( final ItemStack stack, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
public EnumActionResult onItemUseFirst( final ItemStack stack, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
return this.clearPattern( stack, player );
return this.clearPattern( stack, player ) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
}
private boolean clearPattern( final ItemStack stack, final EntityPlayer player )
@@ -149,7 +152,7 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
if( details == null )
{
lines.add( EnumChatFormatting.RED + GuiText.InvalidPattern.getLocal() );
lines.add( TextFormatting.RED + GuiText.InvalidPattern.getLocal() );
return;
}