First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -26,8 +26,11 @@ import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.implementations.items.IAEWrench;
@@ -52,28 +55,28 @@ public class ToolQuartzWrench extends AEBaseItem implements IAEWrench /* , ITool
}
@Override
public boolean onItemUseFirst( final ItemStack stack, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
public EnumActionResult onItemUseFirst( final ItemStack stack, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
final Block b = world.getBlockState( pos ).getBlock();
if( b != null && !player.isSneaking() && Platform.hasPermissions( new DimensionalCoord( world, pos ), player ) )
{
if( Platform.isClient() )
{
return !world.isRemote;
return !world.isRemote ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
}
if( b.rotateBlock( world, pos, side ) )
{
b.onNeighborBlockChange( world, pos, Platform.AIR_BLOCK.getDefaultState(), Platform.AIR_BLOCK );
player.swingItem();
return !world.isRemote;
b.neighborChanged( Platform.AIR_BLOCK.getDefaultState(), world, pos, Platform.AIR_BLOCK );
player.swingArm( hand );
return !world.isRemote ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
}
}
return false;
return EnumActionResult.PASS;
}
@Override
public boolean doesSneakBypassUse( final World world, final BlockPos pos, final EntityPlayer player )
public boolean doesSneakBypassUse( final ItemStack itemstack, final IBlockAccess world, final BlockPos pos, final EntityPlayer player )
{
return true;
}