First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -38,9 +38,9 @@ import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Vec3;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -493,7 +493,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
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}
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@Override
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public final boolean onActivate( final EntityPlayer player, final Vec3 pos )
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public final boolean onActivate( final EntityPlayer player, final Vec3d pos )
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{
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if( this.useMemoryCard( player ) )
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{
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@@ -504,7 +504,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
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}
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@Override
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public final boolean onShiftActivate( final EntityPlayer player, final Vec3 pos )
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public final boolean onShiftActivate( final EntityPlayer player, final Vec3d pos )
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{
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if( this.useMemoryCard( player ) )
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{
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@@ -514,12 +514,12 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
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return this.onPartShiftActivate( player, pos );
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}
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public boolean onPartActivate( final EntityPlayer player, final Vec3 pos )
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public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
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{
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return false;
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}
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public boolean onPartShiftActivate( final EntityPlayer player, final Vec3 pos )
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public boolean onPartShiftActivate( final EntityPlayer player, final Vec3d pos )
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{
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return false;
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}
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