First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -35,10 +35,10 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Vec3;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -401,7 +401,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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}
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@Override
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public SelectedPart selectPart( final Vec3 pos )
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public SelectedPart selectPart( final Vec3d pos )
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{
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for( final AEPartLocation side : AEPartLocation.values() )
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{
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@@ -802,7 +802,7 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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}
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@Override
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public boolean activate( final EntityPlayer player, final Vec3 pos )
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public boolean activate( final EntityPlayer player, final Vec3d pos )
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{
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final SelectedPart p = this.selectPart( pos );
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if( p != null && p.part != null )
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