First update pass (1/3) - ~1400 -> 82 errors

This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
This commit is contained in:
elix-x
2016-06-19 14:43:27 +02:00
parent d9725a7d9b
commit 5498eb6d7c
288 changed files with 1637 additions and 1420 deletions
@@ -29,10 +29,10 @@ import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Vec3;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -595,6 +595,7 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
renderer.setRenderAllFaces( true );
//TODO 1.9.4 - getMixedBrightnessForBlock => ?
renderer.setBrightness( rh.getBlock().getMixedBrightnessForBlock( this.getHost().getTile().getWorld(), pos ) );
renderer.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
@@ -642,7 +643,7 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
}
@Override
public boolean onPartActivate( final EntityPlayer player, final Vec3 pos )
public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
{
if( !player.isSneaking() )
{