First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -32,10 +32,10 @@ import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IChatComponent;
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import net.minecraft.util.Vec3;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -200,7 +200,7 @@ public class PartInterface extends PartBasicState implements IGridTickable, ISto
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}
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@Override
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public boolean onPartActivate( final EntityPlayer p, final Vec3 pos )
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public boolean onPartActivate( final EntityPlayer p, final Vec3d pos )
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{
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if( p.isSneaking() )
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{
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@@ -450,7 +450,7 @@ public class PartInterface extends PartBasicState implements IGridTickable, ISto
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}
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@Override
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public IChatComponent getDisplayName()
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public ITextComponent getDisplayName()
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{
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return null;
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}
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