First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name fixes, etc... Although some parts of second were done where changes aren't important. Errors: ~1400 -> 82.
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@@ -29,8 +29,8 @@ import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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@@ -509,7 +509,7 @@ public class TileMolecularAssembler extends AENetworkInvTile implements IUpgrade
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try
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{
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final TargetPoint where = new TargetPoint( this.worldObj.provider.getDimensionId(), this.pos.getX(), this.pos.getY(), this.pos.getZ(), 32 );
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final TargetPoint where = new TargetPoint( this.worldObj.provider.getDimension(), this.pos.getX(), this.pos.getY(), this.pos.getZ(), 32 );
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final IAEItemStack item = AEItemStack.create( output );
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NetworkHandler.instance.sendToAllAround( new PacketAssemblerAnimation( this.pos, (byte) speed, item ), where );
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}
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