Networks now run at 1x speed.

Illuminated Panels now use proper channel and power settings.
This commit is contained in:
AlgorithmX2
2014-04-17 19:44:51 -05:00
parent f5fc2ba18e
commit 572352c18e
3 changed files with 6 additions and 6 deletions
+2 -1
View File
@@ -14,6 +14,7 @@ import appeng.tile.AEBaseTile;
import appeng.util.Platform;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
public class TickHandler
@@ -104,7 +105,7 @@ public class TickHandler
@SubscribeEvent
public void onTick(TickEvent ev)
{
if ( ev.type == Type.SERVER )
if ( ev.type == Type.SERVER && ev.phase == Phase.END )
{
HandlerRep repo = getRepo();
while (!repo.tiles.isEmpty())