Networks now run at 1x speed.
Illuminated Panels now use proper channel and power settings.
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@@ -14,6 +14,7 @@ import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.Phase;
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import cpw.mods.fml.common.gameevent.TickEvent.Type;
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public class TickHandler
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@@ -104,7 +105,7 @@ public class TickHandler
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@SubscribeEvent
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public void onTick(TickEvent ev)
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{
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if ( ev.type == Type.SERVER )
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if ( ev.type == Type.SERVER && ev.phase == Phase.END )
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{
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HandlerRep repo = getRepo();
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while (!repo.tiles.isEmpty())
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