Implemented the sky compass.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import javax.vecmath.Matrix4f;
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import javax.vecmath.Vector4f;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
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/**
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* Applies an arbitrary transformation matrix to the vertices of a quad.
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*/
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final class MatrixVertexTransformer extends QuadGatheringTransformer
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{
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private final Matrix4f transform;
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public MatrixVertexTransformer( Matrix4f transform )
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{
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this.transform = transform;
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}
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@Override
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protected void processQuad()
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{
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VertexFormat format = parent.getVertexFormat();
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int count = format.getElementCount();
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for( int v = 0; v < 4; v++ )
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{
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for( int e = 0; e < count; e++ )
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{
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VertexFormatElement element = format.getElement( e );
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if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
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{
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parent.put( e, transform( quadData[e][v] ) );
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}
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else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
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{
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parent.put( e, transformNormal( quadData[e][v] ) );
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}
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else
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{
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parent.put( e, quadData[e][v] );
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}
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}
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}
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}
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@Override
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public void setQuadTint( int tint )
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{
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parent.setQuadTint( tint );
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}
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@Override
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public void setQuadOrientation( EnumFacing orientation )
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{
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parent.setQuadOrientation( orientation );
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}
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@Override
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public void setApplyDiffuseLighting( boolean diffuse )
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{
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parent.setApplyDiffuseLighting( diffuse );
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}
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@Override
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public void setTexture( TextureAtlasSprite texture )
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{
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parent.setTexture( texture );
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}
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private float[] transform( float[] fs )
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{
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switch( fs.length )
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{
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case 3:
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javax.vecmath.Vector3f vec = new javax.vecmath.Vector3f( fs[0], fs[1], fs[2] );
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vec.x -= 0.5f;
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vec.y -= 0.5f;
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vec.z -= 0.5f;
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transform.transform( vec );
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vec.x += 0.5f;
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vec.y += 0.5f;
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vec.z += 0.5f;
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return new float[] {
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vec.x,
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vec.y,
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vec.z
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};
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case 4:
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Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vecc.x -= 0.5f;
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vecc.y -= 0.5f;
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vecc.z -= 0.5f;
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transform.transform( vecc );
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vecc.x += 0.5f;
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vecc.y += 0.5f;
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vecc.z += 0.5f;
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return new float[] {
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vecc.x,
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vecc.y,
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vecc.z,
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vecc.w
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};
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default:
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return fs;
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}
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}
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private float[] transformNormal( float[] fs )
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{
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Vector4f normal;
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switch( fs.length )
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{
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case 3:
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normal = new Vector4f( fs[0], fs[1], fs[2], 0 );
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this.transform.transform( normal );
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normal.normalize();
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return new float[] {
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normal.x,
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normal.y,
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normal.z
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};
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case 4:
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normal = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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this.transform.transform( normal );
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normal.normalize();
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return new float[] {
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normal.x,
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normal.y,
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normal.z,
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normal.w
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};
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default:
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return fs;
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}
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}
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}
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