Redstone Logic for Level Emitters
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@@ -157,31 +157,6 @@ public class BlockCableBus extends AEBaseBlock
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}
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private int rs(int side)
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{
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int s = 0;
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switch (side)
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{
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case -1:
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s = 1;
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break;
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case 1:
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s = 2;
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break;
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case 2:
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s = 5;
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break;
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case 3:
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s = 3;
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break;
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case 4:
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s = 4;
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break;
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default:
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}
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return s;
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}
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@Override
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public boolean canProvidePower()
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{
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@@ -198,10 +173,6 @@ public class BlockCableBus extends AEBaseBlock
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public void onNeighborBlockChange(World w, int x, int y, int z, int meh)
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{
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cb( w, x, y, z ).onNeighborChanged();
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// kinda works
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/*
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* if ( cb( w, x, y, z ).isEmpty() ) { w.setBlockToAir( x, y, z ); }
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*/
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}
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@Override
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@@ -225,19 +196,33 @@ public class BlockCableBus extends AEBaseBlock
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@Override
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public boolean canConnectRedstone(IBlockAccess w, int x, int y, int z, int side)
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{
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return cb( w, x, y, z ).canConnectRedstone( ForgeDirection.getOrientation( rs( side ) ) );
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switch (side)
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{
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case -1:
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case 4:
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return cb( w, x, y, z ).canConnectRedstone( EnumSet.of( ForgeDirection.UP, ForgeDirection.DOWN ) );
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case 0:
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return cb( w, x, y, z ).canConnectRedstone( EnumSet.of( ForgeDirection.NORTH ) );
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case 1:
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return cb( w, x, y, z ).canConnectRedstone( EnumSet.of( ForgeDirection.EAST ) );
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case 2:
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return cb( w, x, y, z ).canConnectRedstone( EnumSet.of( ForgeDirection.SOUTH ) );
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case 3:
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return cb( w, x, y, z ).canConnectRedstone( EnumSet.of( ForgeDirection.WEST ) );
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}
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return false;
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}
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@Override
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public int isProvidingWeakPower(IBlockAccess w, int x, int y, int z, int side)
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{
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return cb( w, x, y, z ).isProvidingWeakPower( ForgeDirection.getOrientation( side ) );
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return cb( w, x, y, z ).isProvidingWeakPower( ForgeDirection.getOrientation( side ).getOpposite() );
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}
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@Override
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public int isProvidingStrongPower(IBlockAccess w, int x, int y, int z, int side)
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{
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return cb( w, x, y, z ).isProvidingStrongPower( ForgeDirection.getOrientation( side ) );
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return cb( w, x, y, z ).isProvidingStrongPower( ForgeDirection.getOrientation( side ).getOpposite() );
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}
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@Override
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