Merge branch 'fluid-terminal-multiple-containers' into AE2-Omnifactory

This commit is contained in:
Salomão
2021-07-04 10:29:04 -03:00
2 changed files with 193 additions and 76 deletions
+1 -1
View File
@@ -3,7 +3,7 @@ aechannel=stable
aebuild=7 aebuild=7
aegroup=appeng aegroup=appeng
aebasename=appliedenergistics2 aebasename=appliedenergistics2
trousers=omni-fixes-v43h trousers=omni-fixes-v44
######################################################### #########################################################
# Versions # # Versions #
@@ -24,6 +24,9 @@ import java.nio.BufferOverflowException;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import appeng.container.slot.AppEngSlot;
import appeng.container.slot.SlotPlayerHotBar;
import appeng.container.slot.SlotPlayerInv;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
@@ -70,6 +73,7 @@ import appeng.me.helpers.ChannelPowerSrc;
import appeng.util.ConfigManager; import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost; import appeng.util.IConfigManagerHost;
import appeng.util.Platform; import appeng.util.Platform;
import net.minecraftforge.items.IItemHandler;
/** /**
@@ -342,6 +346,89 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
} }
} }
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
EntityPlayerMP player = (EntityPlayerMP) p;
if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
{
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
ItemStack copy = itemStack.copy();
copy.setCount( 1 );
IFluidHandlerItem fh = FluidUtil.getFluidHandler( copy );
if( fh == null )
{
// only fluid handlers items
return ItemStack.EMPTY;
}
int heldAmount = itemStack.getCount();
for( int i = 0; i < heldAmount; i++ )
{
copy = itemStack.copy();
copy.setCount( 1 );
fh = FluidUtil.getFluidHandler( copy );
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{
return ItemStack.EMPTY;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
{
return ItemStack.EMPTY;
}
else
{
extract.amount = storable.amount;
}
}
// Actually drain
final FluidStack drained = fh.drain( extract, true );
extract.amount = drained.amount;
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
{
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
if( spill != null && spill.getStackSize() > 0 )
{
fh.fill( spill.getFluidStack(), true );
}
}
if( notInserted == null )
{
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
clickSlot.decrStackSize( 1 );
}
}
this.detectAndSendChanges();
return ItemStack.EMPTY;
}
return super.transferStackInSlot( p, idx );
}
@Override @Override
public void doAction( EntityPlayerMP player, InventoryAction action, int slot, long id ) public void doAction( EntityPlayerMP player, InventoryAction action, int slot, long id )
{ {
@@ -352,13 +439,9 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
} }
final ItemStack held = player.inventory.getItemStack(); final ItemStack held = player.inventory.getItemStack();
if( held.getCount() != 1 ) ItemStack heldCopy = held.copy();
{ heldCopy.setCount( 1 );
// only support stacksize 1 for now IFluidHandlerItem fh = FluidUtil.getFluidHandler( heldCopy );
return;
}
final IFluidHandlerItem fh = FluidUtil.getFluidHandler( held );
if( fh == null ) if( fh == null )
{ {
// only fluid handlers items // only fluid handlers items
@@ -372,88 +455,122 @@ public class ContainerFluidTerminal extends AEBaseContainer implements IConfigMa
// Check how much we can store in the item // Check how much we can store in the item
stack.setStackSize( Integer.MAX_VALUE ); stack.setStackSize( Integer.MAX_VALUE );
int amountAllowed = fh.fill( stack.getFluidStack(), false ); int amountAllowed = fh.fill( stack.getFluidStack(), false );
stack.setStackSize( amountAllowed ); int heldAmount = held.getCount();
for( int i = 0; i < heldAmount; i++ )
// Check if we can pull out of the system
final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource(), Actionable.SIMULATE );
if( canPull == null || canPull.getStackSize() < 1 )
{ {
return; ItemStack copiedFluidContainer = held.copy();
} copiedFluidContainer.setCount( 1 );
fh = FluidUtil.getFluidHandler( copiedFluidContainer );
// How much could fit into the container // Check if we can pull out of the system
final int canFill = fh.fill( canPull.getFluidStack(), false ); final IAEFluidStack canPull = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( amountAllowed ), this.getActionSource(), Actionable.SIMULATE );
if( canFill == 0 ) if( canPull == null || canPull.getStackSize() < 1 )
{
return;
}
// Now actually pull out of the system
stack.setStackSize( canFill );
final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack, this.getActionSource() );
if( pulled == null || pulled.getStackSize() < 1 )
{
// Something went wrong
AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
return;
}
// Actually fill
final int used = fh.fill( pulled.getFluidStack(), true );
if( used != canFill )
{
AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
}
player.inventory.setItemStack( fh.getContainer() );
this.updateHeld( player );
}
else if( action == InventoryAction.EMPTY_ITEM )
{
// See how much we can drain from the item
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{
return;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ),
this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
{ {
return; return;
} }
// How much could fit into the container
final int canFill = fh.fill( canPull.getFluidStack(), false );
if( canFill == 0 )
{
return;
}
// Now actually pull out of the system
final IAEFluidStack pulled = Platform.poweredExtraction( this.getPowerSource(), this.monitor, stack.setStackSize( canFill ), this.getActionSource() );
if( pulled == null || pulled.getStackSize() < 1 )
{
// Something went wrong
AELog.error( "Unable to pull fluid out of the ME system even though the simulation said yes " );
return;
}
// Actually fill
final int used = fh.fill( pulled.getFluidStack(), true );
if( used != canFill )
{
AELog.error( "Fluid item [%s] reported a different possible amount than it actually accepted.", held.getDisplayName() );
}
if( held.getCount() == 1 )
{
player.inventory.setItemStack( fh.getContainer() );
}
else else
{ {
extract.amount = storable.amount; player.inventory.getItemStack().shrink( 1 );
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
} }
} }
this.updateHeld( player );
// Actually drain }
final FluidStack drained = fh.drain( extract, true ); else if( action == InventoryAction.EMPTY_ITEM )
extract.amount = drained.amount; {
int heldAmount = held.getCount();
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), for( int i = 0; i < heldAmount; i++ )
this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
{ {
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() ); ItemStack copiedFluidContainer = held.copy();
if( spill != null && spill.getStackSize() > 0 ) copiedFluidContainer.setCount( 1 );
fh = FluidUtil.getFluidHandler( copiedFluidContainer );
// See how much we can drain from the item
final FluidStack extract = fh.drain( Integer.MAX_VALUE, false );
if( extract == null || extract.amount < 1 )
{ {
fh.fill( spill.getFluidStack(), true ); return;
}
// Check if we can push into the system
final IAEFluidStack notStorable = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource(), Actionable.SIMULATE );
if( notStorable != null && notStorable.getStackSize() > 0 )
{
final int toStore = (int) ( extract.amount - notStorable.getStackSize() );
final FluidStack storable = fh.drain( toStore, false );
if( storable == null || storable.amount == 0 )
{
return;
}
else
{
extract.amount = storable.amount;
}
}
// Actually drain
final FluidStack drained = fh.drain( extract, true );
extract.amount = drained.amount;
final IAEFluidStack notInserted = Platform.poweredInsert( this.getPowerSource(), this.monitor, AEFluidStack.fromFluidStack( extract ), this.getActionSource() );
if( notInserted != null && notInserted.getStackSize() > 0 )
{
IAEFluidStack spill = this.monitor.injectItems( notInserted, Actionable.MODULATE, this.getActionSource() );
if( spill != null && spill.getStackSize() > 0 )
{
fh.fill( spill.getFluidStack(), true );
}
}
if( held.getCount() == 1 )
{
player.inventory.setItemStack( fh.getContainer() );
}
else
{
player.inventory.getItemStack().shrink( 1 );
if( !player.inventory.addItemStackToInventory( fh.getContainer() ) )
{
player.dropItem( fh.getContainer(), false );
}
} }
} }
player.inventory.setItemStack( fh.getContainer() );
this.updateHeld( player ); this.updateHeld( player );
} }
} }