From 587803d3fa936b8986bbb7c4aa57c8b401ae1927 Mon Sep 17 00:00:00 2001 From: AlgorithmX2 Date: Tue, 4 Mar 2014 21:56:20 -0600 Subject: [PATCH] Less breaking Shit, More Render Fixes. --- client/render/BaseBlockRender.java | 6 ++++++ tile/AEBaseTile.java | 4 ---- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/client/render/BaseBlockRender.java b/client/render/BaseBlockRender.java index b068301a4..f5afeba12 100644 --- a/client/render/BaseBlockRender.java +++ b/client/render/BaseBlockRender.java @@ -444,6 +444,12 @@ public class BaseBlockRender { if ( forward != null && up != null ) { + if ( forward == ForgeDirection.UNKNOWN ) + forward = ForgeDirection.SOUTH; + + if ( up == ForgeDirection.UNKNOWN ) + up = ForgeDirection.UP; + ForgeDirection west = Platform.crossProduct( forward, up ); rotMat.put( 0, west.offsetX ); diff --git a/tile/AEBaseTile.java b/tile/AEBaseTile.java index fb3f1de55..7ed55c075 100644 --- a/tile/AEBaseTile.java +++ b/tile/AEBaseTile.java @@ -216,16 +216,12 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile @Override public ForgeDirection getForward() { - if ( forward == ForgeDirection.UNKNOWN ) - return ForgeDirection.SOUTH; return forward; } @Override public ForgeDirection getUp() { - if ( up == ForgeDirection.UNKNOWN ) - return ForgeDirection.UP; return up; }