Fixed Crash in Portable Cell.
Can no longer pick up Open Portable Cell. Can no longer insert Portable Cell into itself.
This commit is contained in:
@@ -2,12 +2,13 @@ package appeng.client.gui.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.container.implementations.ContainerMEPortableCell;
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public class GuiMEPortableCell extends GuiMEMonitorable
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public class GuiMEPortableCell extends GuiMEMonitorable
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{
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{
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public GuiMEPortableCell(InventoryPlayer inventoryPlayer, IPortableCell te) {
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public GuiMEPortableCell(InventoryPlayer inventoryPlayer, IPortableCell te) {
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super( inventoryPlayer, te );
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super( inventoryPlayer, te, new ContainerMEPortableCell( inventoryPlayer, null ) );
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maxRows = 3;
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maxRows = 3;
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}
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}
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@@ -14,9 +14,10 @@ public class ContainerMEPortableCell extends ContainerMEMonitorable
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IPortableCell civ;
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IPortableCell civ;
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public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell montiorable) {
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public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell montiorable) {
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super( ip, (IStorageMonitorable) montiorable, Platform.isServer() );
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super( ip, (IStorageMonitorable) montiorable, false );
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lockPlayerInventorySlot( ip.currentItem );
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lockPlayerInventorySlot( ip.currentItem );
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civ = montiorable;
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civ = montiorable;
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bindPlayerInventory( ip, 0, 0 );
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}
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}
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int ticks = 0;
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int ticks = 0;
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@@ -26,18 +27,23 @@ public class ContainerMEPortableCell extends ContainerMEMonitorable
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{
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{
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ItemStack currentItem = getPlayerInv().getCurrentItem();
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ItemStack currentItem = getPlayerInv().getCurrentItem();
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if ( currentItem != civ.getItemStack() )
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if ( civ != null )
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{
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{
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if ( currentItem != null )
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if ( currentItem != civ.getItemStack() )
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{
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{
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if ( Platform.isSameItem( civ.getItemStack(), currentItem ) )
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if ( currentItem != null )
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getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, civ.getItemStack() );
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{
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if ( Platform.isSameItem( civ.getItemStack(), currentItem ) )
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getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, civ.getItemStack() );
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else
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getPlayerInv().player.closeScreen();
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}
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else
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else
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getPlayerInv().player.closeScreen();
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getPlayerInv().player.closeScreen();
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}
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}
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else
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getPlayerInv().player.closeScreen();
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}
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}
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else
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getPlayerInv().player.closeScreen();
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// drain 1 ae t
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// drain 1 ae t
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ticks++;
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ticks++;
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