This commit is contained in:
Sebastian Hartte
2020-07-02 22:34:21 +02:00
parent eb93ffc8d8
commit 5982f094ec
25 changed files with 157 additions and 224 deletions
@@ -0,0 +1,96 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.core.localization.PlayerMessages;
import appeng.tile.storage.ChestBlockEntity;
public class ChestBlock extends AEBaseTileBlock<ChestBlockEntity> {
private final static EnumProperty<DriveSlotState> SLOT_STATE = EnumProperty.of("slot_state",
DriveSlotState.class);
public ChestBlock() {
super(defaultProps(Material.METAL));
this.setDefaultState(this.getDefaultState().with(SLOT_STATE, DriveSlotState.EMPTY));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder);
builder.add(SLOT_STATE);
}
@Override
protected BlockState updateBlockStateFromTileEntity(BlockState currentState, ChestBlockEntity te) {
DriveSlotState slotState = DriveSlotState.EMPTY;
if (te.getCellCount() >= 1) {
slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
}
// Power-state has to be checked separately
if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
slotState = DriveSlotState.OFFLINE;
}
return currentState.with(SLOT_STATE, slotState);
}
@Override
public ActionResult onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand,
final @Nullable ItemStack heldItem, final BlockHitResult hit) {
final ChestBlockEntity tg = this.getBlockEntity(w, pos);
if (tg != null && !p.isInSneakingPose()) {
if (w.isClient()) {
return ActionResult.SUCCESS;
}
if (hit.getSide() == tg.getUp()) {
if (!tg.openGui(p)) {
p.sendSystemMessage(PlayerMessages.ChestCannotReadStorageCell.get(), Util.NIL_UUID);
}
} else {
// FIXME FABRIC ContainerOpener.openContainer(ChestContainer.TYPE, p,
// FIXME FABRIC ContainerLocator.forTileEntitySide(tg, hit.getSide()));
throw new IllegalStateException();
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}
@@ -0,0 +1,44 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.RenderLayer;
import appeng.api.util.AEColor;
import appeng.bootstrap.BlockRenderingCustomizer;
import appeng.bootstrap.IBlockRendering;
import appeng.bootstrap.IItemRendering;
import appeng.client.render.ColorableTileBlockColor;
import appeng.client.render.StaticItemColor;
public class ChestRendering extends BlockRenderingCustomizer {
@Override
@Environment(EnvType.CLIENT)
public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
rendering.renderType(RenderLayer.getCutout());
// I checked, the ME chest doesn't keep its color in item form
itemRendering.color(new StaticItemColor(AEColor.TRANSPARENT));
rendering.blockColor(new ColorableTileBlockColor());
}
}
@@ -0,0 +1,76 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import net.minecraft.util.StringIdentifiable;
import appeng.api.storage.cells.CellState;
/**
* Describes the different states a single slot of a BlockDrive can be in in
* terms of rendering.
*/
public enum DriveSlotState implements StringIdentifiable {
// No cell in slot
EMPTY("empty"),
// Cell in slot, but unpowered
OFFLINE("offline"),
// Online and free space
ONLINE("online"),
// Online and not space
NOT_EMPTY("not_empty"),
// Types full, space left
TYPES_FULL("types_full"),
// Completely full
FULL("full");
private final String name;
DriveSlotState(String name) {
this.name = name;
}
@Override
public String asString() {
return this.name;
}
public static DriveSlotState fromCellStatus(CellState cellStatus) {
switch (cellStatus) {
default:
case ABSENT:
return DriveSlotState.EMPTY;
case EMPTY:
return DriveSlotState.ONLINE;
case NOT_EMPTY:
return DriveSlotState.NOT_EMPTY;
case TYPES_FULL:
return DriveSlotState.TYPES_FULL;
case FULL:
return DriveSlotState.FULL;
}
}
}
@@ -0,0 +1,52 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import javax.annotation.Nullable;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.BlockRenderView;
import appeng.api.implementations.tiles.IColorableTile;
import appeng.api.util.AEColor;
/**
* Automatically exposes the color of a colorable tile using tint indices 0-2
*/
public class ColorableTileBlockColor implements BlockColorProvider {
public static final ColorableTileBlockColor INSTANCE = new ColorableTileBlockColor();
@Override
public int getColor(BlockState state, @Nullable BlockRenderView worldIn, @Nullable BlockPos pos, int tintIndex) {
AEColor color = AEColor.TRANSPARENT; // Default to a neutral color
if (worldIn != null && pos != null) {
BlockEntity te = worldIn.getBlockEntity(pos);
if (te instanceof IColorableTile) {
color = ((IColorableTile) te).getColor();
}
}
return color.getVariantByTintIndex(tintIndex);
}
}
@@ -18,14 +18,13 @@
package appeng.core.api;
import java.math.RoundingMode;
import java.util.Collection;
import java.util.Collections;
import alexiil.mc.lib.attributes.Attributes;
import alexiil.mc.lib.attributes.Simulation;
import alexiil.mc.lib.attributes.fluid.FluidAttributes;
import alexiil.mc.lib.attributes.fluid.FluidExtractable;
import alexiil.mc.lib.attributes.fluid.FluidVolumeUtil;
import alexiil.mc.lib.attributes.fluid.amount.FluidAmount;
import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
import appeng.fluids.util.FluidList;
@@ -180,17 +179,17 @@ public class ApiStorage implements IStorageHelper {
Preconditions.checkNotNull(input);
if (input instanceof FluidVolume) {
return AEFluidStack.fromFluidStack((FluidVolume) input);
return AEFluidStack.fromFluidVolume((FluidVolume) input, RoundingMode.DOWN);
}
if (input instanceof ItemStack) {
final ItemStack is = (ItemStack) input;
if (is.getItem() instanceof FluidDummyItem) {
return AEFluidStack.fromFluidStack(((FluidDummyItem) is.getItem()).getFluidStack(is));
return AEFluidStack.fromFluidVolume(((FluidDummyItem) is.getItem()).getFluidStack(is), RoundingMode.DOWN);
} else {
FluidExtractable fluidExtractable = FluidAttributes.EXTRACTABLE.get(is);
FluidVolume fluidVolume = fluidExtractable.attemptAnyExtraction(FluidAmount.MAX_VALUE, Simulation.ACTION);
if (!fluidVolume.isEmpty()) {
return AEFluidStack.fromFluidStack(fluidVolume);
return AEFluidStack.fromFluidVolume(fluidVolume, RoundingMode.DOWN);
}
}
}
@@ -25,6 +25,8 @@ import appeng.api.features.AEFeature;
import appeng.block.misc.*;
import appeng.block.networking.CableBusBlock;
import appeng.block.networking.CableBusRendering;
import appeng.block.storage.ChestBlock;
import appeng.block.storage.ChestRendering;
import appeng.block.storage.SkyChestBlock;
import appeng.bootstrap.*;
import appeng.bootstrap.components.IInitComponent;
@@ -39,6 +41,7 @@ import appeng.tile.misc.LightDetectorBlockEntity;
import appeng.tile.misc.SkyCompassBlockEntity;
import appeng.tile.networking.CableBusBlockEntity;
import appeng.tile.networking.CableBusTESR;
import appeng.tile.storage.ChestBlockEntity;
import appeng.tile.storage.SkyChestBlockEntity;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
@@ -334,9 +337,9 @@ public final class ApiBlocks implements IBlocks {
// FIXME }
// FIXME }).build())
// FIXME .rendering(new DriveRendering()).build();
// FIXME this.chest = registry.block("chest", ChestBlock::new).features(AEFeature.STORAGE_CELLS, AEFeature.ME_CHEST)
// FIXME .tileEntity(registry.tileEntity("chest", ChestBlockEntity.class, ChestBlockEntity::new).build())
// FIXME .rendering(new ChestRendering()).build();
this.chest = registry.block("chest", ChestBlock::new).features(AEFeature.STORAGE_CELLS, AEFeature.ME_CHEST)
.tileEntity(registry.tileEntity("chest", ChestBlockEntity.class, ChestBlockEntity::new).build())
.rendering(new ChestRendering()).build();
// FIXME this.iface = registry.block("interface", InterfaceBlock::new).features(AEFeature.INTERFACE)
// FIXME .tileEntity(
// FIXME registry.tileEntity("interface", InterfaceBlockEntity.class, InterfaceBlockEntity::new).build())
@@ -41,6 +41,8 @@ import appeng.fluids.items.FluidDummyItem;
import appeng.util.Platform;
import appeng.util.item.AEStack;
import java.math.RoundingMode;
public final class AEFluidStack extends AEStack<IAEFluidStack> implements IAEFluidStack, Comparable<AEFluidStack> {
private static final String NBT_STACKSIZE = "cnt";
private static final String NBT_REQUESTABLE = "req";
@@ -72,7 +74,7 @@ public final class AEFluidStack extends AEStack<IAEFluidStack> implements IAEFlu
this.tagCompound = tag;
}
public static AEFluidStack fromFluidStack(final FluidVolume input) {
public static AEFluidStack fromFluidVolume(final FluidVolume input, RoundingMode roundingMode) {
if (input.isEmpty()) {
return null;
}
@@ -87,8 +89,7 @@ public final class AEFluidStack extends AEStack<IAEFluidStack> implements IAEFlu
tag = null;
}
// FIXME FABRIC NOPE NO FRACTIONS YOU FREAKS THIS IS NOT FROG FRACTIONS
long amount = (long)(input.amount().asInexactDouble() * 1000.0);
long amount = input.amount().asLong(1000, roundingMode);
return new AEFluidStack(fluid, amount, tag);
}
@@ -218,6 +219,11 @@ public final class AEFluidStack extends AEStack<IAEFluidStack> implements IAEFlu
return this.fluid.readVolume(tagCompound).withAmount(amount);
}
@Override
public FluidAmount getAmount() {
return FluidAmount.of(getStackSize(), 1000);
}
@Override
public FluidKey getFluid() {
return this.fluid;
@@ -0,0 +1,113 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.grid;
import alexiil.mc.lib.attributes.AttributeList;
import alexiil.mc.lib.attributes.AttributeProvider;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.block.entity.BlockEntityType;
import appeng.api.networking.IGridNode;
import appeng.api.networking.security.IActionHost;
import appeng.api.util.AECableType;
import appeng.api.util.AEPartLocation;
import appeng.api.util.DimensionalCoord;
import appeng.me.helpers.AENetworkProxy;
import appeng.me.helpers.IGridProxyable;
import appeng.tile.powersink.AEBasePoweredBlockEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public abstract class AENetworkPowerBlockEntity extends AEBasePoweredBlockEntity implements IActionHost, IGridProxyable {
private final AENetworkProxy gridProxy = new AENetworkProxy(this, "proxy", this.getItemFromTile(this), true);
public AENetworkPowerBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
}
@Override
public void fromTag(BlockState state, final CompoundTag data) {
super.fromTag(state, data);
this.getProxy().readFromNBT(data);
}
@Override
public CompoundTag toTag(final CompoundTag data) {
super.toTag(data);
this.getProxy().writeToNBT(data);
return data;
}
@Override
public AENetworkProxy getProxy() {
return this.gridProxy;
}
@Override
public DimensionalCoord getLocation() {
return new DimensionalCoord(this);
}
@Override
public void gridChanged() {
}
@Override
public IGridNode getGridNode(final AEPartLocation dir) {
return this.getProxy().getNode();
}
@Override
public AECableType getCableConnectionType(final AEPartLocation dir) {
return AECableType.SMART;
}
@Override
public void cancelRemoval() {
super.cancelRemoval();
this.getProxy().validate();
}
@Override
public void markRemoved() {
super.markRemoved();
this.getProxy().remove();
}
@Override
public void onChunkUnloaded() {
super.onChunkUnloaded();
this.getProxy().onChunkUnloaded();
}
@Override
public void onReady() {
super.onReady();
this.getProxy().onReady();
}
@Override
public IGridNode getActionableNode() {
return this.getProxy().getNode();
}
}
@@ -0,0 +1,238 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.powersink;
import java.util.EnumSet;
import java.util.Set;
import alexiil.mc.lib.attributes.AttributeList;
import alexiil.mc.lib.attributes.AttributeProvider;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.PowerUnits;
import appeng.api.networking.energy.IAEPowerStorage;
import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
import appeng.tile.AEBaseInvBlockEntity;
import net.minecraft.world.World;
public abstract class AEBasePoweredBlockEntity extends AEBaseInvBlockEntity
implements IAEPowerStorage, IExternalPowerSink, AttributeProvider {
// values that determine general function, are set by inheriting classes if
// needed. These should generally remain static.
private double internalMaxPower = 10000;
private boolean internalPublicPowerStorage = false;
private AccessRestriction internalPowerFlow = AccessRestriction.READ_WRITE;
// the current power buffer.
private double internalCurrentPower = 0;
private static final Set<Direction> ALL_SIDES = ImmutableSet.copyOf(EnumSet.allOf(Direction.class));
private Set<Direction> internalPowerSides = ALL_SIDES;
// IC2 private IC2PowerSink ic2Sink;
public AEBasePoweredBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
// IC2 this.ic2Sink = Integrations.ic2().createPowerSink( this, this );
// IC2 this.ic2Sink.setValidFaces( this.internalPowerSides );
}
protected final Set<Direction> getPowerSides() {
return this.internalPowerSides;
}
protected void setPowerSides(final Set<Direction> sides) {
this.internalPowerSides = ImmutableSet.copyOf(sides);
// IC2 this.ic2Sink.setValidFaces( sides );
// trigger re-calc!
}
@Override
public CompoundTag toTag(final CompoundTag data) {
super.toTag(data);
data.putDouble("internalCurrentPower", this.getInternalCurrentPower());
return data;
}
@Override
public void fromTag(BlockState state, final CompoundTag data) {
super.fromTag(state, data);
this.setInternalCurrentPower(data.getDouble("internalCurrentPower"));
}
@Override
public final double getExternalPowerDemand(final PowerUnits externalUnit, final double maxPowerRequired) {
return PowerUnits.AE.convertTo(externalUnit,
Math.max(0.0, this.getFunnelPowerDemand(externalUnit.convertTo(PowerUnits.AE, maxPowerRequired))));
}
protected double getFunnelPowerDemand(final double maxRequired) {
return this.getInternalMaxPower() - this.getInternalCurrentPower();
}
@Override
public final double injectExternalPower(final PowerUnits input, final double amt, Actionable mode) {
return PowerUnits.AE.convertTo(input, this.funnelPowerIntoStorage(input.convertTo(PowerUnits.AE, amt), mode));
}
protected double funnelPowerIntoStorage(final double power, final Actionable mode) {
return this.injectAEPower(power, mode);
}
@Override
public final double injectAEPower(double amt, final Actionable mode) {
if (amt < 0.000001) {
return 0;
}
final double required = this.getAEMaxPower() - this.getAECurrentPower();
final double insertable = Math.min(required, amt);
if (mode == Actionable.MODULATE) {
if (this.getInternalCurrentPower() < 0.01 && insertable > 0.01) {
this.PowerEvent(PowerEventType.PROVIDE_POWER);
}
this.setInternalCurrentPower(this.getInternalCurrentPower() + insertable);
}
return amt - insertable;
}
protected void PowerEvent(final PowerEventType x) {
// nothing.
}
@Override
public final double getAEMaxPower() {
return this.getInternalMaxPower();
}
@Override
public final double getAECurrentPower() {
return this.getInternalCurrentPower();
}
@Override
public final boolean isAEPublicPowerStorage() {
return this.isInternalPublicPowerStorage();
}
@Override
public final AccessRestriction getPowerFlow() {
return this.getInternalPowerFlow();
}
@Override
public final double extractAEPower(final double amt, final Actionable mode, final PowerMultiplier multiplier) {
return multiplier.divide(this.extractAEPower(multiplier.multiply(amt), mode));
}
protected double extractAEPower(double amt, final Actionable mode) {
if (mode == Actionable.SIMULATE) {
if (this.getInternalCurrentPower() > amt) {
return amt;
}
return this.getInternalCurrentPower();
}
final boolean wasFull = this.getInternalCurrentPower() >= this.getInternalMaxPower() - 0.001;
if (wasFull && amt > 0.001) {
this.PowerEvent(PowerEventType.REQUEST_POWER);
}
if (this.getInternalCurrentPower() > amt) {
this.setInternalCurrentPower(this.getInternalCurrentPower() - amt);
return amt;
}
amt = this.getInternalCurrentPower();
this.setInternalCurrentPower(0);
return amt;
}
public double getInternalCurrentPower() {
return this.internalCurrentPower;
}
public void setInternalCurrentPower(final double internalCurrentPower) {
this.internalCurrentPower = internalCurrentPower;
}
public double getInternalMaxPower() {
return this.internalMaxPower;
}
public void setInternalMaxPower(final double internalMaxPower) {
this.internalMaxPower = internalMaxPower;
}
private boolean isInternalPublicPowerStorage() {
return this.internalPublicPowerStorage;
}
public void setInternalPublicPowerStorage(final boolean internalPublicPowerStorage) {
this.internalPublicPowerStorage = internalPublicPowerStorage;
}
private AccessRestriction getInternalPowerFlow() {
return this.internalPowerFlow;
}
public void setInternalPowerFlow(final AccessRestriction internalPowerFlow) {
this.internalPowerFlow = internalPowerFlow;
}
@Override
public void onReady() {
super.onReady();
// IC2 this.ic2Sink.onLoad();
}
@Override
public void onChunkUnloaded() {
super.onChunkUnloaded();
// IC2 this.ic2Sink.onChunkUnloaded();
}
@Override
public void markRemoved() {
super.markRemoved();
// IC2 this.ic2Sink.invalidate();
}
@Override
public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
super.addAllAttributes(world, pos, state, to);
// FIXME FABRIC: Offer energy attributes
}
}
@@ -0,0 +1,45 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.powersink;
import appeng.api.config.Actionable;
import appeng.api.config.PowerUnits;
import appeng.api.networking.energy.IAEPowerStorage;
public interface IExternalPowerSink extends IAEPowerStorage {
/**
* Inject power into the network
*
* @param externalUnit The {@link PowerUnits} used by the input
* @param amount The amount offered to the sink.
* @param mode Modulate or simulate the operation.
* @return The unused amount, which could not be inserted into the sink.
*/
double injectExternalPower(PowerUnits externalUnit, double amount, Actionable mode);
/**
*
* @param externalUnit The {@link PowerUnits} used by the input
* @param maxPowerRequired Limit the demand to this upper bound.
* @return The amount of power demanded by the sink.
*/
double getExternalPowerDemand(PowerUnits externalUnit, double maxPowerRequired);
}
@@ -0,0 +1,771 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.storage;
import alexiil.mc.lib.attributes.AttributeList;
import alexiil.mc.lib.attributes.Simulation;
import alexiil.mc.lib.attributes.fluid.FluidInsertable;
import alexiil.mc.lib.attributes.fluid.amount.FluidAmount;
import alexiil.mc.lib.attributes.fluid.filter.ConstantFluidFilter;
import alexiil.mc.lib.attributes.fluid.filter.FluidFilter;
import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import appeng.api.AEApi;
import appeng.api.config.*;
import appeng.api.implementations.tiles.IColorableTile;
import appeng.api.implementations.tiles.IMEChest;
import appeng.api.networking.GridFlags;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.*;
import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.*;
import appeng.api.storage.cells.*;
import appeng.api.storage.channels.IFluidStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.util.AEColor;
import appeng.api.util.IConfigManager;
import appeng.fluids.util.AEFluidStack;
import appeng.helpers.IPriorityHost;
import appeng.me.GridAccessException;
import appeng.me.helpers.MEMonitorHandler;
import appeng.me.helpers.MachineSource;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.grid.AENetworkPowerBlockEntity;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.util.ConfigManager;
import appeng.util.IConfigManagerHost;
import appeng.util.Platform;
import appeng.util.helpers.ItemHandlerUtil;
import appeng.util.inv.InvOperation;
import appeng.util.inv.WrapperChainedItemHandler;
import appeng.util.inv.filter.IAEItemFilter;
import appeng.util.item.AEItemStack;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.util.Tickable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.IOException;
import java.math.RoundingMode;
import java.util.Collections;
import java.util.List;
public class ChestBlockEntity extends AENetworkPowerBlockEntity
implements IMEChest, ITerminalHost, IPriorityHost, IConfigManagerHost, IColorableTile, Tickable {
private static final int BIT_POWER_MASK = Byte.MIN_VALUE;
private static final int BIT_STATE_MASK = 0b111;
private static final int BIT_CELL_STATE_MASK = 0b111;
private static final int BIT_CELL_STATE_BITS = 3;
private final AppEngInternalInventory inputInventory = new AppEngInternalInventory(this, 1);
private final AppEngInternalInventory cellInventory = new AppEngInternalInventory(this, 1);
private final FixedItemInv internalInventory = new WrapperChainedItemHandler(this.inputInventory,
this.cellInventory);
private final IActionSource mySrc = new MachineSource(this);
private final IConfigManager config = new ConfigManager(this);
private long lastStateChange = 0;
private int priority = 0;
private int state = 0;
private boolean wasActive = false;
private AEColor paintedColor = AEColor.TRANSPARENT;
private boolean isCached = false;
private ChestMonitorHandler cellHandler;
private Accessor accessor;
private FluidInsertable fluidInsertable;
public ChestBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
this.setInternalMaxPower(PowerMultiplier.CONFIG.multiply(40));
this.getProxy().setFlags(GridFlags.REQUIRE_CHANNEL);
this.config.registerSetting(Settings.SORT_BY, SortOrder.NAME);
this.config.registerSetting(Settings.VIEW_MODE, ViewItems.ALL);
this.config.registerSetting(Settings.SORT_DIRECTION, SortDir.ASCENDING);
this.setInternalPublicPowerStorage(true);
this.setInternalPowerFlow(AccessRestriction.WRITE);
this.inputInventory.setFilter(new InputInventoryFilter());
this.cellInventory.setFilter(new CellInventoryFilter());
}
public ItemStack getCell() {
return this.cellInventory.getInvStack(0);
}
@Override
protected void PowerEvent(final PowerEventType x) {
if (x == PowerEventType.REQUEST_POWER) {
try {
this.getProxy().getGrid().postEvent(new MENetworkPowerStorage(this, PowerEventType.REQUEST_POWER));
} catch (final GridAccessException e) {
// :(
}
} else {
this.recalculateDisplay();
}
}
private void recalculateDisplay() {
final int oldState = this.state;
for (int x = 0; x < this.getCellCount(); x++) {
this.state |= (this.getCellStatus(x).ordinal() << (BIT_CELL_STATE_BITS * x));
}
if (this.isPowered()) {
this.state |= BIT_POWER_MASK;
} else {
this.state &= ~BIT_POWER_MASK;
}
final boolean currentActive = this.getProxy().isActive();
if (this.wasActive != currentActive) {
this.wasActive = currentActive;
try {
this.getProxy().getGrid().postEvent(new MENetworkCellArrayUpdate());
} catch (final GridAccessException e) {
// :P
}
}
if (oldState != this.state) {
this.markForUpdate();
}
}
@Override
public int getCellCount() {
return 1;
}
@SuppressWarnings("unchecked")
private void updateHandler() {
if (!this.isCached) {
this.cellHandler = null;
this.accessor = null;
this.fluidInsertable = null;
final ItemStack is = this.getCell();
if (!is.isEmpty()) {
this.isCached = true;
ICellHandler cellHandler = AEApi.instance().registries().cell().getHandler(is);
if (cellHandler != null) {
double power = 1.0;
for (IStorageChannel channel : AEApi.instance().storage().storageChannels()) {
final ICellInventoryHandler<IAEItemStack> newCell = cellHandler.getCellInventory(is, this,
channel);
if (newCell != null) {
power += cellHandler.cellIdleDrain(is, newCell);
this.cellHandler = this.wrap(newCell);
break;
}
}
this.getProxy().setIdlePowerUsage(power);
this.accessor = new Accessor();
if (this.cellHandler != null && this.cellHandler.getChannel() == AEApi.instance().storage()
.getStorageChannel(IFluidStorageChannel.class)) {
this.fluidInsertable = new FluidHandler();
}
}
}
}
}
private <T extends IAEStack<T>> ChestMonitorHandler<T> wrap(final IMEInventoryHandler<T> h) {
if (h == null) {
return null;
}
final MEInventoryHandler<T> ih = new MEInventoryHandler<T>(h, h.getChannel());
ih.setPriority(this.priority);
final ChestMonitorHandler<T> g = new ChestMonitorHandler<T>(ih);
g.addListener(new ChestNetNotifier<T>(h.getChannel()), g);
return g;
}
@Override
public CellState getCellStatus(final int slot) {
if (isClient()) {
return CellState.values()[(this.state >> (slot * BIT_CELL_STATE_BITS)) & BIT_CELL_STATE_MASK];
}
this.updateHandler();
final ItemStack cell = this.getCell();
final ICellHandler ch = AEApi.instance().registries().cell().getHandler(cell);
if (this.cellHandler != null && ch != null) {
return ch.getStatusForCell(cell, this.cellHandler.getInternalHandler());
}
return CellState.ABSENT;
}
@Nullable
@Override
public Item getCellItem(int slot) {
if (slot != 0) {
return null;
}
ItemStack cell = getCell();
return cell.isEmpty() ? null : cell.getItem();
}
@Override
public boolean isPowered() {
if (isClient()) {
return (this.state & BIT_POWER_MASK) == BIT_POWER_MASK;
}
boolean gridPowered = this.getAECurrentPower() > 64;
if (!gridPowered) {
try {
gridPowered = this.getProxy().getEnergy().isNetworkPowered();
} catch (final GridAccessException ignored) {
}
}
return super.getAECurrentPower() > 1 || gridPowered;
}
@Override
public boolean isCellBlinking(final int slot) {
return false;
}
@Override
protected double extractAEPower(final double amt, final Actionable mode) {
double stash = 0.0;
try {
final IEnergyGrid eg = this.getProxy().getEnergy();
stash = eg.extractAEPower(amt, mode, PowerMultiplier.ONE);
if (stash >= amt) {
return stash;
}
} catch (final GridAccessException e) {
// no grid :(
}
// local battery!
return super.extractAEPower(amt - stash, mode) + stash;
}
@Override
public void tick() {
if (this.world.isClient) {
return;
}
final double idleUsage = this.getProxy().getIdlePowerUsage();
try {
if (!this.getProxy().getEnergy().isNetworkPowered()) {
final double powerUsed = this.extractAEPower(idleUsage, Actionable.MODULATE, PowerMultiplier.CONFIG); // drain
if (powerUsed + 0.1 >= idleUsage != (this.state & BIT_POWER_MASK) > 0) {
this.recalculateDisplay();
}
}
} catch (final GridAccessException e) {
final double powerUsed = this.extractAEPower(this.getProxy().getIdlePowerUsage(), Actionable.MODULATE,
PowerMultiplier.CONFIG); // drain
if (powerUsed + 0.1 >= idleUsage != (this.state & BIT_POWER_MASK) > 0) {
this.recalculateDisplay();
}
}
if (!ItemHandlerUtil.isEmpty(this.inputInventory)) {
this.tryToStoreContents();
}
}
@Override
protected void writeToStream(final PacketByteBuf data) throws IOException {
super.writeToStream(data);
this.state = 0;
for (int x = 0; x < this.getCellCount(); x++) {
this.state |= (this.getCellStatus(x).ordinal() << (3 * x));
}
if (this.isPowered()) {
this.state |= BIT_POWER_MASK;
} else {
this.state &= ~BIT_POWER_MASK;
}
data.writeByte(this.state);
data.writeByte(this.paintedColor.ordinal());
}
@Override
protected boolean readFromStream(final PacketByteBuf data) throws IOException {
final boolean c = super.readFromStream(data);
final int oldState = this.state;
this.state = data.readByte();
final AEColor oldPaintedColor = this.paintedColor;
this.paintedColor = AEColor.values()[data.readByte()];
this.lastStateChange = this.world.getTime();
return oldPaintedColor != this.paintedColor || (this.state & 0xDB6DB6DB) != (oldState & 0xDB6DB6DB) || c;
}
@Override
public void fromTag(BlockState state, final CompoundTag data) {
super.fromTag(state, data);
this.config.readFromNBT(data);
this.priority = data.getInt("priority");
if (data.contains("paintedColor")) {
this.paintedColor = AEColor.values()[data.getByte("paintedColor")];
}
}
@Override
public CompoundTag toTag(final CompoundTag data) {
super.toTag(data);
this.config.writeToNBT(data);
data.putInt("priority", this.priority);
data.putByte("paintedColor", (byte) this.paintedColor.ordinal());
return data;
}
@MENetworkEventSubscribe
public void powerRender(final MENetworkPowerStatusChange c) {
this.recalculateDisplay();
}
@MENetworkEventSubscribe
public void channelRender(final MENetworkChannelsChanged c) {
this.recalculateDisplay();
}
@SuppressWarnings("unchecked")
@Override
public <T extends IAEStack<T>> IMEMonitor<T> getInventory(IStorageChannel<T> channel) {
this.updateHandler();
if (this.cellHandler != null && this.cellHandler.getChannel() == channel) {
return this.cellHandler;
}
return null;
}
@Override
public FixedItemInv getInternalInventory() {
return this.internalInventory;
}
@Override
public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc,
final ItemStack removed, final ItemStack added) {
if (inv == this.cellInventory) {
this.cellHandler = null;
this.isCached = false; // recalculate the storage cell.
try {
this.getProxy().getGrid().postEvent(new MENetworkCellArrayUpdate());
final IStorageGrid gs = this.getProxy().getStorage();
Platform.postChanges(gs, removed, added, this.mySrc);
} catch (final GridAccessException ignored) {
}
// update the neighbors
if (this.world != null) {
Platform.notifyBlocksOfNeighbors(this.world, this.pos);
this.markForUpdate();
}
}
if (inv == this.inputInventory && mc == InvOperation.INSERT) {
this.tryToStoreContents();
}
}
@Override
protected FixedItemInv getItemHandlerForSide(@Nonnull Direction side) {
if (side == this.getForward()) {
return this.cellInventory;
} else {
return this.inputInventory;
}
}
private void tryToStoreContents() {
if (!ItemHandlerUtil.isEmpty(this.inputInventory)) {
this.updateHandler();
if (this.cellHandler != null && this.cellHandler.getChannel() == AEApi.instance().storage()
.getStorageChannel(IItemStorageChannel.class)) {
final IAEItemStack returns = Platform.poweredInsert(this, this.cellHandler,
AEItemStack.fromItemStack(this.inputInventory.getInvStack(0)), this.mySrc);
if (returns == null) {
this.inputInventory.forceSetInvStack(0, ItemStack.EMPTY);
} else {
this.inputInventory.forceSetInvStack(0, returns.createItemStack());
}
}
}
}
@Override
public List<IMEInventoryHandler> getCellArray(final IStorageChannel channel) {
if (this.getProxy().isActive()) {
this.updateHandler();
if (this.cellHandler != null && this.cellHandler.getChannel() == channel) {
return Collections.singletonList(this.cellHandler);
}
}
return Collections.emptyList();
}
@Override
public int getPriority() {
return this.priority;
}
@Override
public void setPriority(final int newValue) {
this.priority = newValue;
this.cellHandler = null;
this.isCached = false; // recalculate the storage cell.
try {
this.getProxy().getGrid().postEvent(new MENetworkCellArrayUpdate());
} catch (final GridAccessException e) {
// :P
}
}
@Override
public void blinkCell(final int slot) {
final long now = this.world.getTime();
if (now - this.lastStateChange > 8) {
this.state = 0;
}
this.lastStateChange = now;
this.state |= 1 << (slot * BIT_CELL_STATE_BITS + 2);
this.recalculateDisplay();
}
@Override
public IConfigManager getConfigManager() {
return this.config;
}
@Override
public void updateSetting(final IConfigManager manager, final Settings settingName, final Enum<?> newValue) {
}
public boolean openGui(final PlayerEntity p) {
this.updateHandler();
if (this.cellHandler != null) {
final ICellHandler ch = AEApi.instance().registries().cell().getHandler(this.getCell());
if (ch != null) {
final ICellGuiHandler chg = AEApi.instance().registries().cell()
.getGuiHandler(this.cellHandler.getChannel(), this.getCell());
if (chg != null) {
chg.openChestGui(p, this, ch, this.cellHandler, this.getCell(), this.cellHandler.getChannel());
return true;
}
}
}
return false;
}
@Override
public AEColor getColor() {
return this.paintedColor;
}
@Override
public boolean recolourBlock(final Direction side, final AEColor newPaintedColor, final PlayerEntity who) {
if (this.paintedColor == newPaintedColor) {
return false;
}
this.paintedColor = newPaintedColor;
this.saveChanges();
this.markForUpdate();
return true;
}
@Override
public void saveChanges(final ICellInventory<?> cellInventory) {
if (cellInventory != null) {
cellInventory.persist();
}
this.world.markDirty(this.pos, this);
}
private class ChestNetNotifier<T extends IAEStack<T>> implements IMEMonitorHandlerReceiver<T> {
private final IStorageChannel<T> chan;
public ChestNetNotifier(final IStorageChannel<T> chan) {
this.chan = chan;
}
@Override
public boolean isValid(final Object verificationToken) {
ChestBlockEntity.this.updateHandler();
if (ChestBlockEntity.this.cellHandler != null
&& this.chan == ChestBlockEntity.this.cellHandler.getChannel()) {
return verificationToken == ChestBlockEntity.this.cellHandler;
}
return false;
}
@Override
public void postChange(final IBaseMonitor<T> monitor, final Iterable<T> change, final IActionSource source) {
if (source == ChestBlockEntity.this.mySrc
|| source.machine().map(machine -> machine == ChestBlockEntity.this).orElse(false)) {
try {
if (ChestBlockEntity.this.getProxy().isActive()) {
ChestBlockEntity.this.getProxy().getStorage().postAlterationOfStoredItems(this.chan, change,
ChestBlockEntity.this.mySrc);
}
} catch (final GridAccessException e) {
// :(
}
}
ChestBlockEntity.this.blinkCell(0);
}
@Override
public void onListUpdate() {
// not used here
}
}
private class ChestMonitorHandler<T extends IAEStack<T>> extends MEMonitorHandler<T> {
public ChestMonitorHandler(final IMEInventoryHandler<T> t) {
super(t);
}
private ICellInventoryHandler<T> getInternalHandler() {
final IMEInventoryHandler<T> h = this.getHandler();
if (h instanceof MEInventoryHandler) {
return (ICellInventoryHandler<T>) ((MEInventoryHandler<T>) h).getInternal();
}
return (ICellInventoryHandler<T>) this.getHandler();
}
@Override
public T injectItems(final T input, final Actionable mode, final IActionSource src) {
if (src.player().map(player -> !this.securityCheck(player, SecurityPermissions.INJECT)).orElse(false)) {
return input;
}
return super.injectItems(input, mode, src);
}
private boolean securityCheck(final PlayerEntity player, final SecurityPermissions requiredPermission) {
if (ChestBlockEntity.this.getTile() instanceof IActionHost && requiredPermission != null) {
final IGridNode gn = ((IActionHost) ChestBlockEntity.this.getTile()).getActionableNode();
if (gn != null) {
final IGrid g = gn.getGrid();
if (g != null) {
final boolean requirePower = false;
if (requirePower) {
final IEnergyGrid eg = g.getCache(IEnergyGrid.class);
if (!eg.isNetworkPowered()) {
return false;
}
}
final ISecurityGrid sg = g.getCache(ISecurityGrid.class);
if (sg.hasPermission(player, requiredPermission)) {
return true;
}
}
}
return false;
}
return true;
}
@Override
public T extractItems(final T request, final Actionable mode, final IActionSource src) {
if (src.player().map(player -> !this.securityCheck(player, SecurityPermissions.EXTRACT)).orElse(false)) {
return null;
}
return super.extractItems(request, mode, src);
}
}
@Override
public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
super.addAllAttributes(world, pos, state, to);
if (fluidInsertable != null && to.getSearchDirection() != getForward()) {
to.offer(fluidInsertable);
}
// FIXME FABRIC: STORAGE_MONITORABLE_ACCESSOR
}
private class Accessor implements IStorageMonitorableAccessor {
@Nullable
@Override
public IStorageMonitorable getInventory(IActionSource src) {
if (Platform.canAccess(ChestBlockEntity.this.getProxy(), src)) {
return ChestBlockEntity.this;
}
return null;
}
}
private class FluidHandler implements FluidInsertable {
private boolean canAcceptLiquids() {
return ChestBlockEntity.this.cellHandler != null && ChestBlockEntity.this.cellHandler.getChannel() == AEApi
.instance().storage().getStorageChannel(IFluidStorageChannel.class);
}
@Override
public FluidVolume attemptInsertion(FluidVolume fluidVolume, Simulation simulation) {
ChestBlockEntity.this.updateHandler();
if (!canAcceptLiquids()) {
return fluidVolume;
}
// Rounds down to representable amount of fluid
AEFluidStack toInsert = AEFluidStack.fromFluidVolume(fluidVolume, RoundingMode.DOWN);
if (toInsert == null) {
return fluidVolume;
}
IAEFluidStack remaining = Platform.poweredInsert(ChestBlockEntity.this,
ChestBlockEntity.this.cellHandler,
toInsert,
ChestBlockEntity.this.mySrc,
simulation == Simulation.ACTION ? Actionable.MODULATE : Actionable.SIMULATE);
FluidAmount filledAmt = remaining != null ? remaining.getAmount() : toInsert.getAmount();
FluidAmount remainingAmt = fluidVolume.amount().roundedSub(filledAmt, RoundingMode.DOWN);
return fluidVolume.withAmount(remainingAmt);
}
@Override
public FluidFilter getInsertionFilter() {
ChestBlockEntity.this.updateHandler();
return canAcceptLiquids() ? ConstantFluidFilter.ANYTHING : ConstantFluidFilter.NOTHING;
}
}
private class InputInventoryFilter implements IAEItemFilter {
@Override
public boolean allowExtract(FixedItemInv inv, int slot, int amount) {
return false;
}
@Override
public boolean allowInsert(FixedItemInv inv, int slot, ItemStack stack) {
if (ChestBlockEntity.this.isPowered()) {
ChestBlockEntity.this.updateHandler();
return ChestBlockEntity.this.cellHandler != null && ChestBlockEntity.this.cellHandler
.getChannel() == AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class);
}
return false;
}
}
private static class CellInventoryFilter implements IAEItemFilter {
@Override
public boolean allowExtract(FixedItemInv inv, int slot, int amount) {
return true;
}
@Override
public boolean allowInsert(FixedItemInv inv, int slot, ItemStack stack) {
return AEApi.instance().registries().cell().getHandler(stack) != null;
}
}
@Override
public ItemStack getItemStackRepresentation() {
return AEApi.instance().definitions().blocks().chest().maybeStack(1).orElse(ItemStack.EMPTY);
}
@Override
public ScreenHandlerType<?> getContainerType() {
this.updateHandler();
if (this.cellHandler != null) {
if (this.cellHandler.getChannel() == AEApi.instance().storage()
.getStorageChannel(IItemStorageChannel.class)) {
throw new IllegalStateException();
// FIXME FABRIC return MEMonitorableContainer.TYPE;
}
if (this.cellHandler.getChannel() == AEApi.instance().storage()
.getStorageChannel(IFluidStorageChannel.class)) {
throw new IllegalStateException();
// FIXME FABRIC return FluidTerminalContainer.TYPE;
}
}
return null;
}
}
+24 -20
View File
@@ -51,6 +51,7 @@ import appeng.fluids.util.AEFluidStack;
import appeng.hooks.TickHandler;
import appeng.me.GridAccessException;
import appeng.me.GridNode;
import appeng.me.helpers.AENetworkProxy;
import appeng.util.helpers.ItemComparisonHelper;
import appeng.util.helpers.P2PHelper;
import appeng.util.item.AEItemStack;
@@ -781,6 +782,9 @@ public class Platform {
return poweredInsert(energy, cell, input, src, Actionable.MODULATE);
}
/**
* @return The remainder (non-inserted) _or_ null if everything was inserted.
*/
public static <T extends IAEStack<T>> T poweredInsert(final IEnergySource energy, final IMEInventory<T> cell,
final T input, final IActionSource src, final Actionable mode) {
Preconditions.checkNotNull(energy);
@@ -983,26 +987,26 @@ public class Platform {
yaw, pitch);
}
// FIXME public static boolean canAccess(final AENetworkProxy gridProxy, final IActionSource src) {
// FIXME try {
// FIXME if (src.player().isPresent()) {
// FIXME return gridProxy.getSecurity().hasPermission(src.player().get(), SecurityPermissions.BUILD);
// FIXME } else if (src.machine().isPresent()) {
// FIXME final IActionHost te = src.machine().get();
// FIXME final IGridNode n = te.getActionableNode();
// FIXME if (n == null) {
// FIXME return false;
// FIXME }
// FIXME
// FIXME final int playerID = n.getPlayerID();
// FIXME return gridProxy.getSecurity().hasPermission(playerID, SecurityPermissions.BUILD);
// FIXME } else {
// FIXME return false;
// FIXME }
// FIXME } catch (final GridAccessException gae) {
// FIXME return false;
// FIXME }
// FIXME }
public static boolean canAccess(final AENetworkProxy gridProxy, final IActionSource src) {
try {
if (src.player().isPresent()) {
return gridProxy.getSecurity().hasPermission(src.player().get(), SecurityPermissions.BUILD);
} else if (src.machine().isPresent()) {
final IActionHost te = src.machine().get();
final IGridNode n = te.getActionableNode();
if (n == null) {
return false;
}
final int playerID = n.getPlayerID();
return gridProxy.getSecurity().hasPermission(playerID, SecurityPermissions.BUILD);
} else {
return false;
}
} catch (final GridAccessException gae) {
return false;
}
}
public static ItemStack extractItemsByRecipe(final IEnergySource energySrc, final IActionSource mySrc,
final IMEMonitor<IAEItemStack> src, final World w, final Recipe<CraftingInventory> r,