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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.powersink;
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import java.util.EnumSet;
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import java.util.Set;
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import alexiil.mc.lib.attributes.AttributeList;
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import alexiil.mc.lib.attributes.AttributeProvider;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.block.BlockState;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.config.PowerUnits;
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import appeng.api.networking.energy.IAEPowerStorage;
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import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
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import appeng.tile.AEBaseInvBlockEntity;
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import net.minecraft.world.World;
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public abstract class AEBasePoweredBlockEntity extends AEBaseInvBlockEntity
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implements IAEPowerStorage, IExternalPowerSink, AttributeProvider {
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// values that determine general function, are set by inheriting classes if
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// needed. These should generally remain static.
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private double internalMaxPower = 10000;
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private boolean internalPublicPowerStorage = false;
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private AccessRestriction internalPowerFlow = AccessRestriction.READ_WRITE;
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// the current power buffer.
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private double internalCurrentPower = 0;
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private static final Set<Direction> ALL_SIDES = ImmutableSet.copyOf(EnumSet.allOf(Direction.class));
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private Set<Direction> internalPowerSides = ALL_SIDES;
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// IC2 private IC2PowerSink ic2Sink;
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public AEBasePoweredBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
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super(tileEntityTypeIn);
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// IC2 this.ic2Sink = Integrations.ic2().createPowerSink( this, this );
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// IC2 this.ic2Sink.setValidFaces( this.internalPowerSides );
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}
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protected final Set<Direction> getPowerSides() {
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return this.internalPowerSides;
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}
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protected void setPowerSides(final Set<Direction> sides) {
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this.internalPowerSides = ImmutableSet.copyOf(sides);
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// IC2 this.ic2Sink.setValidFaces( sides );
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// trigger re-calc!
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}
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@Override
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public CompoundTag toTag(final CompoundTag data) {
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super.toTag(data);
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data.putDouble("internalCurrentPower", this.getInternalCurrentPower());
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return data;
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}
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@Override
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public void fromTag(BlockState state, final CompoundTag data) {
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super.fromTag(state, data);
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this.setInternalCurrentPower(data.getDouble("internalCurrentPower"));
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}
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@Override
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public final double getExternalPowerDemand(final PowerUnits externalUnit, final double maxPowerRequired) {
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return PowerUnits.AE.convertTo(externalUnit,
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Math.max(0.0, this.getFunnelPowerDemand(externalUnit.convertTo(PowerUnits.AE, maxPowerRequired))));
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}
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protected double getFunnelPowerDemand(final double maxRequired) {
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return this.getInternalMaxPower() - this.getInternalCurrentPower();
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}
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@Override
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public final double injectExternalPower(final PowerUnits input, final double amt, Actionable mode) {
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return PowerUnits.AE.convertTo(input, this.funnelPowerIntoStorage(input.convertTo(PowerUnits.AE, amt), mode));
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}
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protected double funnelPowerIntoStorage(final double power, final Actionable mode) {
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return this.injectAEPower(power, mode);
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}
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@Override
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public final double injectAEPower(double amt, final Actionable mode) {
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if (amt < 0.000001) {
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return 0;
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}
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final double required = this.getAEMaxPower() - this.getAECurrentPower();
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final double insertable = Math.min(required, amt);
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if (mode == Actionable.MODULATE) {
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if (this.getInternalCurrentPower() < 0.01 && insertable > 0.01) {
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this.PowerEvent(PowerEventType.PROVIDE_POWER);
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}
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this.setInternalCurrentPower(this.getInternalCurrentPower() + insertable);
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}
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return amt - insertable;
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}
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protected void PowerEvent(final PowerEventType x) {
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// nothing.
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}
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@Override
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public final double getAEMaxPower() {
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return this.getInternalMaxPower();
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}
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@Override
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public final double getAECurrentPower() {
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return this.getInternalCurrentPower();
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}
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@Override
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public final boolean isAEPublicPowerStorage() {
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return this.isInternalPublicPowerStorage();
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}
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@Override
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public final AccessRestriction getPowerFlow() {
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return this.getInternalPowerFlow();
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}
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@Override
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public final double extractAEPower(final double amt, final Actionable mode, final PowerMultiplier multiplier) {
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return multiplier.divide(this.extractAEPower(multiplier.multiply(amt), mode));
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}
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protected double extractAEPower(double amt, final Actionable mode) {
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if (mode == Actionable.SIMULATE) {
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if (this.getInternalCurrentPower() > amt) {
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return amt;
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}
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return this.getInternalCurrentPower();
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}
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final boolean wasFull = this.getInternalCurrentPower() >= this.getInternalMaxPower() - 0.001;
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if (wasFull && amt > 0.001) {
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this.PowerEvent(PowerEventType.REQUEST_POWER);
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}
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if (this.getInternalCurrentPower() > amt) {
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this.setInternalCurrentPower(this.getInternalCurrentPower() - amt);
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return amt;
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}
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amt = this.getInternalCurrentPower();
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this.setInternalCurrentPower(0);
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return amt;
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}
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public double getInternalCurrentPower() {
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return this.internalCurrentPower;
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}
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public void setInternalCurrentPower(final double internalCurrentPower) {
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this.internalCurrentPower = internalCurrentPower;
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}
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public double getInternalMaxPower() {
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return this.internalMaxPower;
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}
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public void setInternalMaxPower(final double internalMaxPower) {
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this.internalMaxPower = internalMaxPower;
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}
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private boolean isInternalPublicPowerStorage() {
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return this.internalPublicPowerStorage;
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}
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public void setInternalPublicPowerStorage(final boolean internalPublicPowerStorage) {
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this.internalPublicPowerStorage = internalPublicPowerStorage;
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}
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private AccessRestriction getInternalPowerFlow() {
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return this.internalPowerFlow;
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}
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public void setInternalPowerFlow(final AccessRestriction internalPowerFlow) {
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this.internalPowerFlow = internalPowerFlow;
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}
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@Override
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public void onReady() {
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super.onReady();
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// IC2 this.ic2Sink.onLoad();
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}
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@Override
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public void onChunkUnloaded() {
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super.onChunkUnloaded();
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// IC2 this.ic2Sink.onChunkUnloaded();
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}
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@Override
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public void markRemoved() {
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super.markRemoved();
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// IC2 this.ic2Sink.invalidate();
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}
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@Override
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public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
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super.addAllAttributes(world, pos, state, to);
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// FIXME FABRIC: Offer energy attributes
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}
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}
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@@ -0,0 +1,45 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.powersink;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerUnits;
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import appeng.api.networking.energy.IAEPowerStorage;
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public interface IExternalPowerSink extends IAEPowerStorage {
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/**
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* Inject power into the network
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*
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* @param externalUnit The {@link PowerUnits} used by the input
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* @param amount The amount offered to the sink.
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* @param mode Modulate or simulate the operation.
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* @return The unused amount, which could not be inserted into the sink.
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*/
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double injectExternalPower(PowerUnits externalUnit, double amount, Actionable mode);
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/**
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*
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* @param externalUnit The {@link PowerUnits} used by the input
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* @param maxPowerRequired Limit the demand to this upper bound.
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* @return The amount of power demanded by the sink.
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*/
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double getExternalPowerDemand(PowerUnits externalUnit, double maxPowerRequired);
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}
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