This commit is contained in:
Sebastian Hartte
2020-07-02 22:34:21 +02:00
parent eb93ffc8d8
commit 5982f094ec
25 changed files with 157 additions and 224 deletions
@@ -0,0 +1,238 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.powersink;
import java.util.EnumSet;
import java.util.Set;
import alexiil.mc.lib.attributes.AttributeList;
import alexiil.mc.lib.attributes.AttributeProvider;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.config.PowerUnits;
import appeng.api.networking.energy.IAEPowerStorage;
import appeng.api.networking.events.MENetworkPowerStorage.PowerEventType;
import appeng.tile.AEBaseInvBlockEntity;
import net.minecraft.world.World;
public abstract class AEBasePoweredBlockEntity extends AEBaseInvBlockEntity
implements IAEPowerStorage, IExternalPowerSink, AttributeProvider {
// values that determine general function, are set by inheriting classes if
// needed. These should generally remain static.
private double internalMaxPower = 10000;
private boolean internalPublicPowerStorage = false;
private AccessRestriction internalPowerFlow = AccessRestriction.READ_WRITE;
// the current power buffer.
private double internalCurrentPower = 0;
private static final Set<Direction> ALL_SIDES = ImmutableSet.copyOf(EnumSet.allOf(Direction.class));
private Set<Direction> internalPowerSides = ALL_SIDES;
// IC2 private IC2PowerSink ic2Sink;
public AEBasePoweredBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
// IC2 this.ic2Sink = Integrations.ic2().createPowerSink( this, this );
// IC2 this.ic2Sink.setValidFaces( this.internalPowerSides );
}
protected final Set<Direction> getPowerSides() {
return this.internalPowerSides;
}
protected void setPowerSides(final Set<Direction> sides) {
this.internalPowerSides = ImmutableSet.copyOf(sides);
// IC2 this.ic2Sink.setValidFaces( sides );
// trigger re-calc!
}
@Override
public CompoundTag toTag(final CompoundTag data) {
super.toTag(data);
data.putDouble("internalCurrentPower", this.getInternalCurrentPower());
return data;
}
@Override
public void fromTag(BlockState state, final CompoundTag data) {
super.fromTag(state, data);
this.setInternalCurrentPower(data.getDouble("internalCurrentPower"));
}
@Override
public final double getExternalPowerDemand(final PowerUnits externalUnit, final double maxPowerRequired) {
return PowerUnits.AE.convertTo(externalUnit,
Math.max(0.0, this.getFunnelPowerDemand(externalUnit.convertTo(PowerUnits.AE, maxPowerRequired))));
}
protected double getFunnelPowerDemand(final double maxRequired) {
return this.getInternalMaxPower() - this.getInternalCurrentPower();
}
@Override
public final double injectExternalPower(final PowerUnits input, final double amt, Actionable mode) {
return PowerUnits.AE.convertTo(input, this.funnelPowerIntoStorage(input.convertTo(PowerUnits.AE, amt), mode));
}
protected double funnelPowerIntoStorage(final double power, final Actionable mode) {
return this.injectAEPower(power, mode);
}
@Override
public final double injectAEPower(double amt, final Actionable mode) {
if (amt < 0.000001) {
return 0;
}
final double required = this.getAEMaxPower() - this.getAECurrentPower();
final double insertable = Math.min(required, amt);
if (mode == Actionable.MODULATE) {
if (this.getInternalCurrentPower() < 0.01 && insertable > 0.01) {
this.PowerEvent(PowerEventType.PROVIDE_POWER);
}
this.setInternalCurrentPower(this.getInternalCurrentPower() + insertable);
}
return amt - insertable;
}
protected void PowerEvent(final PowerEventType x) {
// nothing.
}
@Override
public final double getAEMaxPower() {
return this.getInternalMaxPower();
}
@Override
public final double getAECurrentPower() {
return this.getInternalCurrentPower();
}
@Override
public final boolean isAEPublicPowerStorage() {
return this.isInternalPublicPowerStorage();
}
@Override
public final AccessRestriction getPowerFlow() {
return this.getInternalPowerFlow();
}
@Override
public final double extractAEPower(final double amt, final Actionable mode, final PowerMultiplier multiplier) {
return multiplier.divide(this.extractAEPower(multiplier.multiply(amt), mode));
}
protected double extractAEPower(double amt, final Actionable mode) {
if (mode == Actionable.SIMULATE) {
if (this.getInternalCurrentPower() > amt) {
return amt;
}
return this.getInternalCurrentPower();
}
final boolean wasFull = this.getInternalCurrentPower() >= this.getInternalMaxPower() - 0.001;
if (wasFull && amt > 0.001) {
this.PowerEvent(PowerEventType.REQUEST_POWER);
}
if (this.getInternalCurrentPower() > amt) {
this.setInternalCurrentPower(this.getInternalCurrentPower() - amt);
return amt;
}
amt = this.getInternalCurrentPower();
this.setInternalCurrentPower(0);
return amt;
}
public double getInternalCurrentPower() {
return this.internalCurrentPower;
}
public void setInternalCurrentPower(final double internalCurrentPower) {
this.internalCurrentPower = internalCurrentPower;
}
public double getInternalMaxPower() {
return this.internalMaxPower;
}
public void setInternalMaxPower(final double internalMaxPower) {
this.internalMaxPower = internalMaxPower;
}
private boolean isInternalPublicPowerStorage() {
return this.internalPublicPowerStorage;
}
public void setInternalPublicPowerStorage(final boolean internalPublicPowerStorage) {
this.internalPublicPowerStorage = internalPublicPowerStorage;
}
private AccessRestriction getInternalPowerFlow() {
return this.internalPowerFlow;
}
public void setInternalPowerFlow(final AccessRestriction internalPowerFlow) {
this.internalPowerFlow = internalPowerFlow;
}
@Override
public void onReady() {
super.onReady();
// IC2 this.ic2Sink.onLoad();
}
@Override
public void onChunkUnloaded() {
super.onChunkUnloaded();
// IC2 this.ic2Sink.onChunkUnloaded();
}
@Override
public void markRemoved() {
super.markRemoved();
// IC2 this.ic2Sink.invalidate();
}
@Override
public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
super.addAllAttributes(world, pos, state, to);
// FIXME FABRIC: Offer energy attributes
}
}
@@ -0,0 +1,45 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.powersink;
import appeng.api.config.Actionable;
import appeng.api.config.PowerUnits;
import appeng.api.networking.energy.IAEPowerStorage;
public interface IExternalPowerSink extends IAEPowerStorage {
/**
* Inject power into the network
*
* @param externalUnit The {@link PowerUnits} used by the input
* @param amount The amount offered to the sink.
* @param mode Modulate or simulate the operation.
* @return The unused amount, which could not be inserted into the sink.
*/
double injectExternalPower(PowerUnits externalUnit, double amount, Actionable mode);
/**
*
* @param externalUnit The {@link PowerUnits} used by the input
* @param maxPowerRequired Limit the demand to this upper bound.
* @return The amount of power demanded by the sink.
*/
double getExternalPowerDemand(PowerUnits externalUnit, double maxPowerRequired);
}