Fixed stairs

This commit is contained in:
thatsIch
2015-09-29 15:47:55 +02:00
parent 8b921a7b79
commit 59dbfb1452
169 changed files with 1470 additions and 1095 deletions
@@ -75,7 +75,7 @@ public class AssemblerFX extends EntityFX
}
@Override
public void func_180434_a(WorldRenderer par1Tessellator, Entity p_180434_2_, float l, float rX, float rY, float rZ, float rYZ, float rXY )
public void renderParticle(WorldRenderer par1Tessellator, Entity p_180434_2_, float l, float rX, float rY, float rZ, float rYZ, float rXY )
{
this.time += l;
if( this.time > 4.0 )
@@ -68,7 +68,7 @@ public class CraftingFx extends EntityBreakingFX
}
@Override
public void func_180434_a(WorldRenderer par1Tessellator, Entity p_180434_2_, float partialTick, float x, float y, float z, float rx, float rz)
public void renderParticle(WorldRenderer par1Tessellator, Entity p_180434_2_, float partialTick, float x, float y, float z, float rx, float rz)
{
if( partialTick < 0 || partialTick > 1 )
{
@@ -67,7 +67,7 @@ public class EnergyFx extends EntityBreakingFX
}
@Override
public void func_180434_a(WorldRenderer par1Tessellator, Entity p_180434_2_, float par2, float par3, float par4, float par5, float par6, float par7)
public void renderParticle(WorldRenderer par1Tessellator, Entity p_180434_2_, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
@@ -84,7 +84,7 @@ public class LightningFX extends EntityFX
}
@Override
public void func_180434_a(WorldRenderer tess, Entity p_180434_2_, float l, float rX, float rY, float rZ, float rYZ, float rXY )
public void renderParticle(WorldRenderer tess, Entity p_180434_2_, float l, float rX, float rY, float rZ, float rYZ, float rXY )
{
float j = 1.0f;
tess.setColorRGBA_F( this.particleRed * j * 0.9f, this.particleGreen * j * 0.95f, this.particleBlue * j, this.particleAlpha );
@@ -70,7 +70,7 @@ public class MatterCannonFX extends EntityBreakingFX
}
@Override
public void func_180434_a(WorldRenderer par1Tessellator, Entity p_180434_2_, float par2, float par3, float par4, float par5, float par6, float par7 )
public void renderParticle(WorldRenderer par1Tessellator, Entity p_180434_2_, float par2, float par3, float par4, float par5, float par6, float par7 )
{
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();