Added active state for vibration chamber and corresponding models. (#40)

This commit is contained in:
shartte
2016-08-14 13:27:36 +02:00
committed by dpeter99
parent 53fd4de0cc
commit 5a7d099413
8 changed files with 47 additions and 1 deletions
@@ -0,0 +1,6 @@
{
"variants": {
"active=false": { "model": "appliedenergistics2:tile.BlockVibrationChamber.off" },
"active=true": { "model": "appliedenergistics2:tile.BlockVibrationChamber.on" }
}
}
@@ -0,0 +1,9 @@
{
"parent": "appliedenergistics2:block/cube/cube_AE_machine",
"textures": {
"front": "appliedenergistics2:blocks/BlockVibrationChamberFront",
"side": "appliedenergistics2:blocks/BlockVibrationChamber",
"top": "appliedenergistics2:blocks/BlockVibrationChamber",
"bottom": "appliedenergistics2:blocks/BlockVibrationChamber"
}
}
@@ -0,0 +1,6 @@
{
"parent": "appliedenergistics2:block/tile.BlockVibrationChamber.off",
"textures": {
"front": "appliedenergistics2:blocks/BlockVibrationChamberFrontOn"
}
}
@@ -0,0 +1,3 @@
{
"parent": "appliedenergistics2:block/tile.BlockVibrationChamber.off"
}
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