Closes #12 Added visual lock state to monitors
Some general refactoring of every monitor including panels and terminals. Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a performance issue.
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@@ -45,7 +45,7 @@ import appeng.client.me.ClientDCInternalInv;
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import appeng.client.me.SlotDisconnected;
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import appeng.container.implementations.ContainerInterfaceTerminal;
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import appeng.core.localization.GuiText;
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import appeng.parts.reporting.PartMonitor;
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import appeng.parts.reporting.PartInterfaceTerminal;
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import appeng.util.Platform;
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@@ -67,7 +67,7 @@ public class GuiInterfaceTerminal extends AEBaseGui
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private boolean refreshList = false;
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private MEGuiTextField searchField;
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public GuiInterfaceTerminal( InventoryPlayer inventoryPlayer, PartMonitor te )
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public GuiInterfaceTerminal( InventoryPlayer inventoryPlayer, PartInterfaceTerminal te )
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{
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super( new ContainerInterfaceTerminal( inventoryPlayer, te ) );
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this.myScrollBar = new GuiScrollbar();
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