Closes #12 Added visual lock state to monitors
Some general refactoring of every monitor including panels and terminals. Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a performance issue.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.reporting;
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import net.minecraft.item.ItemStack;
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import appeng.helpers.Reflected;
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public class PartSemiDarkPanel extends AbstractPartPanel
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{
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@Reflected
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public PartSemiDarkPanel( ItemStack is )
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{
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super( is );
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}
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@Override
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protected int getBrightnessColor()
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{
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final int light = this.getColor().whiteVariant;
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final int dark = this.getColor().mediumVariant;
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return ( ( ( ( ( light >> 16 ) & 0xff ) + ( ( dark >> 16 ) & 0xff ) ) / 2 ) << 16 ) | ( ( ( ( ( light >> 8 ) & 0xff ) + ( ( dark >> 8 ) & 0xff ) ) / 2 ) << 8 ) | ( ( ( ( light ) & 0xff ) + ( ( dark ) & 0xff ) ) / 2 );
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}
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}
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