fix expanded processing pattern terminal not refreshing when placing
patterns on the encoding output slot
This commit is contained in:
+461
-436
@@ -10,7 +10,9 @@ import appeng.util.Platform;
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import appeng.util.inv.IAEAppEngInventory;
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import appeng.util.inv.InvOperation;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IContainerListener;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTBase;
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@@ -29,500 +31,523 @@ import static appeng.helpers.PatternHelper.PROCESSING_OUTPUT_LIMIT;
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public class ContainerExpandedProcessingPatternTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IOptionalSlotHost, IContainerCraftingPacket
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{
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private final IItemHandler crafting;
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private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
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private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
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private final SlotRestrictedInput patternSlotIN;
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private final SlotRestrictedInput patternSlotOUT;
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private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
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private final IItemHandler crafting;
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private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
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private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
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private final SlotRestrictedInput patternSlotIN;
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private final SlotRestrictedInput patternSlotOUT;
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private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
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public ContainerExpandedProcessingPatternTerm( InventoryPlayer ip, ITerminalHost monitorable )
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{
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super( ip, monitorable, false );
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public ContainerExpandedProcessingPatternTerm( InventoryPlayer ip, ITerminalHost monitorable )
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{
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super( ip, monitorable, false );
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this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
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this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
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final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
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final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName( "output" );
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final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
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final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName( "output" );
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this.crafting = this.getExpandedPatternTerminal().getInventoryByName( "crafting" );
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this.crafting = this.getExpandedPatternTerminal().getInventoryByName( "crafting" );
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for( int y = 0; y < 4; y++ )
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{
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for( int x = 0; x < 4; x++ )
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{
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this.addSlotToContainer( this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix( this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18 ) );
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}
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}
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for( int y = 0; y < 4; y++ )
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{
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for( int x = 0; x < 4; x++ )
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{
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this.addSlotToContainer( this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix( this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18 ) );
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}
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}
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for( int y = 0; y < 3; y++ )
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{
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for( int x = 0; x < 2; x++ )
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{
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this.addSlotToContainer( this.outputSlots[x + y * 2] = new SlotPatternOutputs( output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1 ) );
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this.outputSlots[x + y * 2].setRenderDisabled( false );
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this.outputSlots[x + y * 2].setIIcon( -1 );
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}
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}
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for( int y = 0; y < 3; y++ )
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{
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for( int x = 0; x < 2; x++ )
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{
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this.addSlotToContainer( this.outputSlots[x + y * 2] = new SlotPatternOutputs( output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1 ) );
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this.outputSlots[x + y * 2].setRenderDisabled( false );
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this.outputSlots[x + y * 2].setIIcon( -1 );
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}
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}
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this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer() ) );
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this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer() ) );
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this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer() ) );
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this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer() ) );
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this.patternSlotOUT.setStackLimit( 1 );
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this.patternSlotOUT.setStackLimit( 1 );
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this.bindPlayerInventory( ip, 0, 0 );
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}
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this.bindPlayerInventory( ip, 0, 0 );
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}
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@Override
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public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
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{
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if( Platform.isClient() )
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{
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return ItemStack.EMPTY;
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}
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if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
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{
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final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
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ItemStack itemStack = clickSlot.getStack();
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if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
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{
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IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
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ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
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clickSlot.putStack( remainder );
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}
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}
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return super.transferStackInSlot( p, idx );
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}
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@Override
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public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
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{
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if( Platform.isClient() )
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{
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return ItemStack.EMPTY;
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}
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if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
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{
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final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
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ItemStack itemStack = clickSlot.getStack();
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if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
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{
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IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
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ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
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clickSlot.putStack( remainder );
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}
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}
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return super.transferStackInSlot( p, idx );
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}
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@Override
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public void saveChanges()
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{
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@Override
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public void saveChanges()
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{
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}
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}
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@Override
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
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{
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@Override
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public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
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{
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}
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}
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public void encodeAndMoveToInventory()
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{
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encode();
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ItemStack output = this.patternSlotOUT.getStack();
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if( !output.isEmpty() )
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{
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if( !getPlayerInv().addItemStackToInventory( output ) )
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{
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getPlayerInv().player.dropItem( output, false );
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}
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this.patternSlotOUT.putStack( ItemStack.EMPTY );
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}
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}
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public void encodeAndMoveToInventory()
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{
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encode();
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ItemStack output = this.patternSlotOUT.getStack();
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if( !output.isEmpty() )
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{
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if( !getPlayerInv().addItemStackToInventory( output ) )
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{
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getPlayerInv().player.dropItem( output, false );
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}
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this.patternSlotOUT.putStack( ItemStack.EMPTY );
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}
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}
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public void encode()
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{
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ItemStack output = this.patternSlotOUT.getStack();
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public void encode()
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{
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ItemStack output = this.patternSlotOUT.getStack();
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final ItemStack[] in = this.getInputs();
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final ItemStack[] out = this.getOutputs();
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final ItemStack[] in = this.getInputs();
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final ItemStack[] out = this.getOutputs();
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// if there is no input, this would be silly.
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if( in == null || out == null )
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{
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return;
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}
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// if there is no input, this would be silly.
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if( in == null || out == null )
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{
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return;
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}
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// first check the output slots, should either be null, or a pattern
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if( !output.isEmpty() && !this.isPattern( output ) )
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{
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return;
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} // if nothing is there we should snag a new pattern.
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else if( output.isEmpty() )
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{
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output = this.patternSlotIN.getStack();
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if( output.isEmpty() || !this.isPattern( output ) )
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{
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return; // no blanks.
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}
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// first check the output slots, should either be null, or a pattern
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if( !output.isEmpty() && !this.isPattern( output ) )
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{
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return;
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} // if nothing is there we should snag a new pattern.
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else if( output.isEmpty() )
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{
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output = this.patternSlotIN.getStack();
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if( output.isEmpty() || !this.isPattern( output ) )
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{
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return; // no blanks.
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}
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// remove one, and clear the input slot.
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output.setCount( output.getCount() - 1 );
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if( output.getCount() == 0 )
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{
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this.patternSlotIN.putStack( ItemStack.EMPTY );
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}
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// remove one, and clear the input slot.
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output.setCount( output.getCount() - 1 );
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if( output.getCount() == 0 )
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{
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this.patternSlotIN.putStack( ItemStack.EMPTY );
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}
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// add a new encoded pattern.
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Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack( 1 );
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if( maybePattern.isPresent() )
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{
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output = maybePattern.get();
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this.patternSlotOUT.putStack( output );
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}
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}
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// add a new encoded pattern.
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Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack( 1 );
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if( maybePattern.isPresent() )
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{
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output = maybePattern.get();
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this.patternSlotOUT.putStack( output );
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}
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}
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// encode the slot.
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final NBTTagCompound encodedValue = new NBTTagCompound();
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// encode the slot.
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final NBTTagCompound encodedValue = new NBTTagCompound();
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final NBTTagList tagIn = new NBTTagList();
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final NBTTagList tagOut = new NBTTagList();
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final NBTTagList tagIn = new NBTTagList();
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final NBTTagList tagOut = new NBTTagList();
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for( final ItemStack i : in )
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{
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tagIn.appendTag( this.createItemTag( i ) );
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}
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for( final ItemStack i : in )
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{
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tagIn.appendTag( this.createItemTag( i ) );
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}
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for( final ItemStack i : out )
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{
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tagOut.appendTag( this.createItemTag( i ) );
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}
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for( final ItemStack i : out )
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{
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tagOut.appendTag( this.createItemTag( i ) );
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}
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encodedValue.setTag( "in", tagIn );
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encodedValue.setTag( "out", tagOut );
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encodedValue.setBoolean( "crafting", false );
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encodedValue.setBoolean( "substitute", false );
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encodedValue.setTag( "in", tagIn );
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encodedValue.setTag( "out", tagOut );
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encodedValue.setBoolean( "crafting", false );
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encodedValue.setBoolean( "substitute", false );
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output.setTagCompound( encodedValue );
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}
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output.setTagCompound( encodedValue );
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}
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boolean isPattern( final ItemStack output )
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{
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if( output.isEmpty() )
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{
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return false;
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}
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boolean isPattern( final ItemStack output )
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{
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if( output.isEmpty() )
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{
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return false;
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}
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final IDefinitions definitions = AEApi.instance().definitions();
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final IDefinitions definitions = AEApi.instance().definitions();
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boolean isPattern = definitions.items().encodedPattern().isSameAs( output );
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isPattern |= definitions.materials().blankPattern().isSameAs( output );
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boolean isPattern = definitions.items().encodedPattern().isSameAs( output );
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isPattern |= definitions.materials().blankPattern().isSameAs( output );
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return isPattern;
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}
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return isPattern;
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}
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NBTBase createItemTag( final ItemStack i )
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{
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final NBTTagCompound c = new NBTTagCompound();
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NBTBase createItemTag( final ItemStack i )
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{
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final NBTTagCompound c = new NBTTagCompound();
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if( !i.isEmpty() )
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{
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i.writeToNBT( c );
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}
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if( !i.isEmpty() )
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{
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i.writeToNBT( c );
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}
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return c;
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}
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return c;
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}
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@Override
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public boolean isSlotEnabled( final int idx )
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{
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return true;
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}
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@Override
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public boolean isSlotEnabled( final int idx )
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{
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return true;
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}
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protected ItemStack[] getInputs()
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{
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final ItemStack[] input = new ItemStack[16];
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boolean hasValue = false;
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protected ItemStack[] getInputs()
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{
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final ItemStack[] input = new ItemStack[16];
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boolean hasValue = false;
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for( int x = 0; x < this.gridSlots.length; x++ )
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{
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input[x] = this.gridSlots[x].getStack();
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if( !input[x].isEmpty() )
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{
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hasValue = true;
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}
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}
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for( int x = 0; x < this.gridSlots.length; x++ )
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{
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input[x] = this.gridSlots[x].getStack();
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if( !input[x].isEmpty() )
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{
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hasValue = true;
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}
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}
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if( hasValue )
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{
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return input;
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}
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if( hasValue )
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{
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return input;
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}
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return null;
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}
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return null;
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}
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protected ItemStack[] getOutputs()
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{
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final List<ItemStack> list = new ArrayList<>( 3 );
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boolean hasValue = false;
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protected ItemStack[] getOutputs()
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{
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final List<ItemStack> list = new ArrayList<>( 3 );
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boolean hasValue = false;
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for( final OptionalSlotFake outputSlot : this.outputSlots )
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{
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final ItemStack out = outputSlot.getStack();
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for( final OptionalSlotFake outputSlot : this.outputSlots )
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{
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final ItemStack out = outputSlot.getStack();
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if( !out.isEmpty() && out.getCount() > 0 )
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{
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list.add( out );
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hasValue = true;
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}
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}
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if( !out.isEmpty() && out.getCount() > 0 )
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{
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list.add( out );
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hasValue = true;
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}
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}
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if( hasValue )
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{
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return list.toArray( new ItemStack[0] );
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}
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return null;
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}
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if( hasValue )
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{
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return list.toArray( new ItemStack[0] );
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}
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return null;
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}
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public void clear()
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{
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for( final Slot s : this.gridSlots )
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{
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s.putStack( ItemStack.EMPTY );
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}
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public void clear()
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{
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for( final Slot s : this.gridSlots )
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{
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s.putStack( ItemStack.EMPTY );
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}
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for( final Slot s : this.outputSlots )
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{
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s.putStack( ItemStack.EMPTY );
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}
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for( final Slot s : this.outputSlots )
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{
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s.putStack( ItemStack.EMPTY );
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}
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this.detectAndSendChanges();
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}
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this.detectAndSendChanges();
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}
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@Override
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public IItemHandler getInventoryByName( final String name )
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{
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if( name.equals( "player" ) )
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{
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return new PlayerInvWrapper( this.getInventoryPlayer() );
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}
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return this.getExpandedPatternTerminal().getInventoryByName( name );
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}
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@Override
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public IItemHandler getInventoryByName( final String name )
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{
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if( name.equals( "player" ) )
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{
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return new PlayerInvWrapper( this.getInventoryPlayer() );
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}
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return this.getExpandedPatternTerminal().getInventoryByName( name );
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}
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@Override
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public boolean useRealItems()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public boolean useRealItems()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal()
|
||||
{
|
||||
return this.expandedProcessingPatternTerminal;
|
||||
}
|
||||
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal()
|
||||
{
|
||||
return this.expandedProcessingPatternTerminal;
|
||||
}
|
||||
|
||||
public void multiply( int multiple )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canMultiplyInputs = true;
|
||||
boolean canMultiplyOutputs = true;
|
||||
public void multiply( int multiple )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canMultiplyInputs = true;
|
||||
boolean canMultiplyOutputs = true;
|
||||
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize() )
|
||||
{
|
||||
canMultiplyInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize() )
|
||||
{
|
||||
canMultiplyOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canMultiplyInputs && canMultiplyOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() * multiple );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() * multiple );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize() )
|
||||
{
|
||||
canMultiplyInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize() )
|
||||
{
|
||||
canMultiplyOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canMultiplyInputs && canMultiplyOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() * multiple );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() * multiple );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void divide( int divide )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canDivideInputs = true;
|
||||
boolean canDivideOutputs = true;
|
||||
public void divide( int divide )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canDivideInputs = true;
|
||||
boolean canDivideOutputs = true;
|
||||
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() % divide != 0 )
|
||||
{
|
||||
canDivideInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() % divide != 0 )
|
||||
{
|
||||
canDivideOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canDivideInputs && canDivideOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() / divide );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() / divide );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() % divide != 0 )
|
||||
{
|
||||
canDivideInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() % divide != 0 )
|
||||
{
|
||||
canDivideOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canDivideInputs && canDivideOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() / divide );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() / divide );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void increase( int increase )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canIncreaseInputs = true;
|
||||
boolean canIncreaseOutputs = true;
|
||||
public void increase( int increase )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canIncreaseInputs = true;
|
||||
boolean canIncreaseOutputs = true;
|
||||
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize() )
|
||||
{
|
||||
canIncreaseInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() + increase > out.getMaxStackSize() )
|
||||
{
|
||||
canIncreaseOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canIncreaseInputs && canIncreaseOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() + increase );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() + increase );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize() )
|
||||
{
|
||||
canIncreaseInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() + increase > out.getMaxStackSize() )
|
||||
{
|
||||
canIncreaseOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canIncreaseInputs && canIncreaseOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() + increase );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() + increase );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void decrease( int decrease )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canDecreaseInputs = true;
|
||||
boolean canDecreaseOutputs = true;
|
||||
public void decrease( int decrease )
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canDecreaseInputs = true;
|
||||
boolean canDecreaseOutputs = true;
|
||||
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() - decrease < 1 )
|
||||
{
|
||||
canDecreaseInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() - decrease < 1 )
|
||||
{
|
||||
canDecreaseOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canDecreaseInputs && canDecreaseOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() - decrease );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() - decrease );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getCount() - decrease < 1 )
|
||||
{
|
||||
canDecreaseInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
if( !out.isEmpty() && out.getCount() - decrease < 1 )
|
||||
{
|
||||
canDecreaseOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canDecreaseInputs && canDecreaseOutputs )
|
||||
{
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() - decrease );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() - decrease );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void maximizeCount()
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canGrowInputs = true;
|
||||
boolean canGrowOutputs = true;
|
||||
int maxInputStackGrowth = 0;
|
||||
int maxOutputStackGrowth = 0;
|
||||
public void maximizeCount()
|
||||
{
|
||||
ItemStack[] input = new ItemStack[gridSlots.length];
|
||||
boolean canGrowInputs = true;
|
||||
boolean canGrowOutputs = true;
|
||||
int maxInputStackGrowth = 0;
|
||||
int maxOutputStackGrowth = 0;
|
||||
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth )
|
||||
{
|
||||
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
|
||||
}
|
||||
if( !input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize() )
|
||||
{
|
||||
canGrowInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
{
|
||||
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
|
||||
}
|
||||
if( !out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize() )
|
||||
{
|
||||
canGrowOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canGrowInputs && canGrowOutputs )
|
||||
{
|
||||
int maxStackGrowth = Math.min( maxInputStackGrowth, maxOutputStackGrowth );
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int x = 0; x < this.gridSlots.length; x++ )
|
||||
{
|
||||
input[x] = this.gridSlots[x].getStack();
|
||||
if( !input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth )
|
||||
{
|
||||
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
|
||||
}
|
||||
if( !input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize() )
|
||||
{
|
||||
canGrowInputs = false;
|
||||
}
|
||||
}
|
||||
for( final OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
final ItemStack out = outputSlot.getStack();
|
||||
{
|
||||
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
|
||||
}
|
||||
if( !out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize() )
|
||||
{
|
||||
canGrowOutputs = false;
|
||||
}
|
||||
}
|
||||
if( canGrowInputs && canGrowOutputs )
|
||||
{
|
||||
int maxStackGrowth = Math.min( maxInputStackGrowth, maxOutputStackGrowth );
|
||||
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
|
||||
{
|
||||
ItemStack stack = craftingSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
craftingSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
|
||||
}
|
||||
}
|
||||
for( OptionalSlotFake outputSlot : this.outputSlots )
|
||||
{
|
||||
ItemStack stack = outputSlot.getStack();
|
||||
if( !stack.isEmpty() )
|
||||
{
|
||||
outputSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSlotChange( final Slot s )
|
||||
{
|
||||
if( s == this.patternSlotOUT && Platform.isServer() )
|
||||
{
|
||||
for( final IContainerListener listener : this.listeners )
|
||||
{
|
||||
for( final Slot slot : this.inventorySlots )
|
||||
{
|
||||
if( slot instanceof OptionalSlotFake || slot instanceof SlotFakeCraftingMatrix )
|
||||
{
|
||||
listener.sendSlotContents( this, slot.slotNumber, slot.getStack() );
|
||||
}
|
||||
}
|
||||
if( listener instanceof EntityPlayerMP )
|
||||
{
|
||||
( (EntityPlayerMP) listener ).isChangingQuantityOnly = false;
|
||||
}
|
||||
}
|
||||
this.detectAndSendChanges();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user