fix expanded processing pattern terminal not refreshing when placing

patterns on the encoding output slot
This commit is contained in:
PrototypeTrousers
2022-05-30 22:28:50 -03:00
parent 1c197c0f20
commit 5b1f98b2d8
@@ -10,7 +10,9 @@ import appeng.util.Platform;
import appeng.util.inv.IAEAppEngInventory;
import appeng.util.inv.InvOperation;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTBase;
@@ -29,500 +31,523 @@ import static appeng.helpers.PatternHelper.PROCESSING_OUTPUT_LIMIT;
public class ContainerExpandedProcessingPatternTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IOptionalSlotHost, IContainerCraftingPacket
{
private final IItemHandler crafting;
private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
private final SlotRestrictedInput patternSlotIN;
private final SlotRestrictedInput patternSlotOUT;
private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
private final IItemHandler crafting;
private final SlotFakeCraftingMatrix[] gridSlots = new SlotFakeCraftingMatrix[PROCESSING_INPUT_LIMIT];
private final OptionalSlotFake[] outputSlots = new OptionalSlotFake[PROCESSING_OUTPUT_LIMIT];
private final SlotRestrictedInput patternSlotIN;
private final SlotRestrictedInput patternSlotOUT;
private final PartExpandedProcessingPatternTerminal expandedProcessingPatternTerminal;
public ContainerExpandedProcessingPatternTerm( InventoryPlayer ip, ITerminalHost monitorable )
{
super( ip, monitorable, false );
public ContainerExpandedProcessingPatternTerm( InventoryPlayer ip, ITerminalHost monitorable )
{
super( ip, monitorable, false );
this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
this.expandedProcessingPatternTerminal = (PartExpandedProcessingPatternTerminal) monitorable;
final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName( "output" );
final IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
final IItemHandler output = this.getExpandedPatternTerminal().getInventoryByName( "output" );
this.crafting = this.getExpandedPatternTerminal().getInventoryByName( "crafting" );
this.crafting = this.getExpandedPatternTerminal().getInventoryByName( "crafting" );
for( int y = 0; y < 4; y++ )
{
for( int x = 0; x < 4; x++ )
{
this.addSlotToContainer( this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix( this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18 ) );
}
}
for( int y = 0; y < 4; y++ )
{
for( int x = 0; x < 4; x++ )
{
this.addSlotToContainer( this.gridSlots[x + y * 4] = new SlotFakeCraftingMatrix( this.crafting, x + y * 4, 4 + x * 18, -85 + y * 18 ) );
}
}
for( int y = 0; y < 3; y++ )
{
for( int x = 0; x < 2; x++ )
{
this.addSlotToContainer( this.outputSlots[x + y * 2] = new SlotPatternOutputs( output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1 ) );
this.outputSlots[x + y * 2].setRenderDisabled( false );
this.outputSlots[x + y * 2].setIIcon( -1 );
}
}
for( int y = 0; y < 3; y++ )
{
for( int x = 0; x < 2; x++ )
{
this.addSlotToContainer( this.outputSlots[x + y * 2] = new SlotPatternOutputs( output, this, x + y * 2, 96 + x * 18, -76 + y * 18, 0, 0, 1 ) );
this.outputSlots[x + y * 2].setRenderDisabled( false );
this.outputSlots[x + y * 2].setIIcon( -1 );
}
}
this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer() ) );
this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer() ) );
this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.getInventoryPlayer() ) );
this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.getInventoryPlayer() ) );
this.patternSlotOUT.setStackLimit( 1 );
this.patternSlotOUT.setStackLimit( 1 );
this.bindPlayerInventory( ip, 0, 0 );
}
this.bindPlayerInventory( ip, 0, 0 );
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
{
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
{
IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
clickSlot.putStack( remainder );
}
}
return super.transferStackInSlot( p, idx );
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
if( this.inventorySlots.get( idx ) instanceof SlotPlayerInv || this.inventorySlots.get( idx ) instanceof SlotPlayerHotBar )
{
final AppEngSlot clickSlot = (AppEngSlot) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
{
IItemHandler patternInv = this.getExpandedPatternTerminal().getInventoryByName( "pattern" );
ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
clickSlot.putStack( remainder );
}
}
return super.transferStackInSlot( p, idx );
}
@Override
public void saveChanges()
{
@Override
public void saveChanges()
{
}
}
@Override
public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
@Override
public void onChangeInventory( final IItemHandler inv, final int slot, final InvOperation mc, final ItemStack removedStack, final ItemStack newStack )
{
}
}
public void encodeAndMoveToInventory()
{
encode();
ItemStack output = this.patternSlotOUT.getStack();
if( !output.isEmpty() )
{
if( !getPlayerInv().addItemStackToInventory( output ) )
{
getPlayerInv().player.dropItem( output, false );
}
this.patternSlotOUT.putStack( ItemStack.EMPTY );
}
}
public void encodeAndMoveToInventory()
{
encode();
ItemStack output = this.patternSlotOUT.getStack();
if( !output.isEmpty() )
{
if( !getPlayerInv().addItemStackToInventory( output ) )
{
getPlayerInv().player.dropItem( output, false );
}
this.patternSlotOUT.putStack( ItemStack.EMPTY );
}
}
public void encode()
{
ItemStack output = this.patternSlotOUT.getStack();
public void encode()
{
ItemStack output = this.patternSlotOUT.getStack();
final ItemStack[] in = this.getInputs();
final ItemStack[] out = this.getOutputs();
final ItemStack[] in = this.getInputs();
final ItemStack[] out = this.getOutputs();
// if there is no input, this would be silly.
if( in == null || out == null )
{
return;
}
// if there is no input, this would be silly.
if( in == null || out == null )
{
return;
}
// first check the output slots, should either be null, or a pattern
if( !output.isEmpty() && !this.isPattern( output ) )
{
return;
} // if nothing is there we should snag a new pattern.
else if( output.isEmpty() )
{
output = this.patternSlotIN.getStack();
if( output.isEmpty() || !this.isPattern( output ) )
{
return; // no blanks.
}
// first check the output slots, should either be null, or a pattern
if( !output.isEmpty() && !this.isPattern( output ) )
{
return;
} // if nothing is there we should snag a new pattern.
else if( output.isEmpty() )
{
output = this.patternSlotIN.getStack();
if( output.isEmpty() || !this.isPattern( output ) )
{
return; // no blanks.
}
// remove one, and clear the input slot.
output.setCount( output.getCount() - 1 );
if( output.getCount() == 0 )
{
this.patternSlotIN.putStack( ItemStack.EMPTY );
}
// remove one, and clear the input slot.
output.setCount( output.getCount() - 1 );
if( output.getCount() == 0 )
{
this.patternSlotIN.putStack( ItemStack.EMPTY );
}
// add a new encoded pattern.
Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack( 1 );
if( maybePattern.isPresent() )
{
output = maybePattern.get();
this.patternSlotOUT.putStack( output );
}
}
// add a new encoded pattern.
Optional<ItemStack> maybePattern = AEApi.instance().definitions().items().encodedPattern().maybeStack( 1 );
if( maybePattern.isPresent() )
{
output = maybePattern.get();
this.patternSlotOUT.putStack( output );
}
}
// encode the slot.
final NBTTagCompound encodedValue = new NBTTagCompound();
// encode the slot.
final NBTTagCompound encodedValue = new NBTTagCompound();
final NBTTagList tagIn = new NBTTagList();
final NBTTagList tagOut = new NBTTagList();
final NBTTagList tagIn = new NBTTagList();
final NBTTagList tagOut = new NBTTagList();
for( final ItemStack i : in )
{
tagIn.appendTag( this.createItemTag( i ) );
}
for( final ItemStack i : in )
{
tagIn.appendTag( this.createItemTag( i ) );
}
for( final ItemStack i : out )
{
tagOut.appendTag( this.createItemTag( i ) );
}
for( final ItemStack i : out )
{
tagOut.appendTag( this.createItemTag( i ) );
}
encodedValue.setTag( "in", tagIn );
encodedValue.setTag( "out", tagOut );
encodedValue.setBoolean( "crafting", false );
encodedValue.setBoolean( "substitute", false );
encodedValue.setTag( "in", tagIn );
encodedValue.setTag( "out", tagOut );
encodedValue.setBoolean( "crafting", false );
encodedValue.setBoolean( "substitute", false );
output.setTagCompound( encodedValue );
}
output.setTagCompound( encodedValue );
}
boolean isPattern( final ItemStack output )
{
if( output.isEmpty() )
{
return false;
}
boolean isPattern( final ItemStack output )
{
if( output.isEmpty() )
{
return false;
}
final IDefinitions definitions = AEApi.instance().definitions();
final IDefinitions definitions = AEApi.instance().definitions();
boolean isPattern = definitions.items().encodedPattern().isSameAs( output );
isPattern |= definitions.materials().blankPattern().isSameAs( output );
boolean isPattern = definitions.items().encodedPattern().isSameAs( output );
isPattern |= definitions.materials().blankPattern().isSameAs( output );
return isPattern;
}
return isPattern;
}
NBTBase createItemTag( final ItemStack i )
{
final NBTTagCompound c = new NBTTagCompound();
NBTBase createItemTag( final ItemStack i )
{
final NBTTagCompound c = new NBTTagCompound();
if( !i.isEmpty() )
{
i.writeToNBT( c );
}
if( !i.isEmpty() )
{
i.writeToNBT( c );
}
return c;
}
return c;
}
@Override
public boolean isSlotEnabled( final int idx )
{
return true;
}
@Override
public boolean isSlotEnabled( final int idx )
{
return true;
}
protected ItemStack[] getInputs()
{
final ItemStack[] input = new ItemStack[16];
boolean hasValue = false;
protected ItemStack[] getInputs()
{
final ItemStack[] input = new ItemStack[16];
boolean hasValue = false;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() )
{
hasValue = true;
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() )
{
hasValue = true;
}
}
if( hasValue )
{
return input;
}
if( hasValue )
{
return input;
}
return null;
}
return null;
}
protected ItemStack[] getOutputs()
{
final List<ItemStack> list = new ArrayList<>( 3 );
boolean hasValue = false;
protected ItemStack[] getOutputs()
{
final List<ItemStack> list = new ArrayList<>( 3 );
boolean hasValue = false;
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() > 0 )
{
list.add( out );
hasValue = true;
}
}
if( !out.isEmpty() && out.getCount() > 0 )
{
list.add( out );
hasValue = true;
}
}
if( hasValue )
{
return list.toArray( new ItemStack[0] );
}
return null;
}
if( hasValue )
{
return list.toArray( new ItemStack[0] );
}
return null;
}
public void clear()
{
for( final Slot s : this.gridSlots )
{
s.putStack( ItemStack.EMPTY );
}
public void clear()
{
for( final Slot s : this.gridSlots )
{
s.putStack( ItemStack.EMPTY );
}
for( final Slot s : this.outputSlots )
{
s.putStack( ItemStack.EMPTY );
}
for( final Slot s : this.outputSlots )
{
s.putStack( ItemStack.EMPTY );
}
this.detectAndSendChanges();
}
this.detectAndSendChanges();
}
@Override
public IItemHandler getInventoryByName( final String name )
{
if( name.equals( "player" ) )
{
return new PlayerInvWrapper( this.getInventoryPlayer() );
}
return this.getExpandedPatternTerminal().getInventoryByName( name );
}
@Override
public IItemHandler getInventoryByName( final String name )
{
if( name.equals( "player" ) )
{
return new PlayerInvWrapper( this.getInventoryPlayer() );
}
return this.getExpandedPatternTerminal().getInventoryByName( name );
}
@Override
public boolean useRealItems()
{
return false;
}
@Override
public boolean useRealItems()
{
return false;
}
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal()
{
return this.expandedProcessingPatternTerminal;
}
public PartExpandedProcessingPatternTerminal getExpandedPatternTerminal()
{
return this.expandedProcessingPatternTerminal;
}
public void multiply( int multiple )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canMultiplyInputs = true;
boolean canMultiplyOutputs = true;
public void multiply( int multiple )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canMultiplyInputs = true;
boolean canMultiplyOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize() )
{
canMultiplyInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize() )
{
canMultiplyOutputs = false;
}
}
if( canMultiplyInputs && canMultiplyOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() * multiple );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() * multiple );
}
}
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() * multiple > input[x].getMaxStackSize() )
{
canMultiplyInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() * multiple > out.getMaxStackSize() )
{
canMultiplyOutputs = false;
}
}
if( canMultiplyInputs && canMultiplyOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() * multiple );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() * multiple );
}
}
}
}
public void divide( int divide )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDivideInputs = true;
boolean canDivideOutputs = true;
public void divide( int divide )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDivideInputs = true;
boolean canDivideOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() % divide != 0 )
{
canDivideInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() % divide != 0 )
{
canDivideOutputs = false;
}
}
if( canDivideInputs && canDivideOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() / divide );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() / divide );
}
}
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() % divide != 0 )
{
canDivideInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() % divide != 0 )
{
canDivideOutputs = false;
}
}
if( canDivideInputs && canDivideOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() / divide );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() / divide );
}
}
}
}
public void increase( int increase )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canIncreaseInputs = true;
boolean canIncreaseOutputs = true;
public void increase( int increase )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canIncreaseInputs = true;
boolean canIncreaseOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize() )
{
canIncreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() + increase > out.getMaxStackSize() )
{
canIncreaseOutputs = false;
}
}
if( canIncreaseInputs && canIncreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + increase );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + increase );
}
}
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() + increase > input[x].getMaxStackSize() )
{
canIncreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() + increase > out.getMaxStackSize() )
{
canIncreaseOutputs = false;
}
}
if( canIncreaseInputs && canIncreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + increase );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + increase );
}
}
}
}
public void decrease( int decrease )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDecreaseInputs = true;
boolean canDecreaseOutputs = true;
public void decrease( int decrease )
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canDecreaseInputs = true;
boolean canDecreaseOutputs = true;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() - decrease < 1 )
{
canDecreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() - decrease < 1 )
{
canDecreaseOutputs = false;
}
}
if( canDecreaseInputs && canDecreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() - decrease );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() - decrease );
}
}
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getCount() - decrease < 1 )
{
canDecreaseInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
if( !out.isEmpty() && out.getCount() - decrease < 1 )
{
canDecreaseOutputs = false;
}
}
if( canDecreaseInputs && canDecreaseOutputs )
{
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() - decrease );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() - decrease );
}
}
}
}
public void maximizeCount()
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canGrowInputs = true;
boolean canGrowOutputs = true;
int maxInputStackGrowth = 0;
int maxOutputStackGrowth = 0;
public void maximizeCount()
{
ItemStack[] input = new ItemStack[gridSlots.length];
boolean canGrowInputs = true;
boolean canGrowOutputs = true;
int maxInputStackGrowth = 0;
int maxOutputStackGrowth = 0;
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth )
{
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
}
if( !input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize() )
{
canGrowInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
{
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
}
if( !out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize() )
{
canGrowOutputs = false;
}
}
if( canGrowInputs && canGrowOutputs )
{
int maxStackGrowth = Math.min( maxInputStackGrowth, maxOutputStackGrowth );
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
}
}
for( int x = 0; x < this.gridSlots.length; x++ )
{
input[x] = this.gridSlots[x].getStack();
if( !input[x].isEmpty() && input[x].getMaxStackSize() - input[x].getCount() > maxInputStackGrowth )
{
maxInputStackGrowth = input[x].getMaxStackSize() - input[x].getCount();
}
if( !input[x].isEmpty() && input[x].getCount() + maxInputStackGrowth > input[x].getMaxStackSize() )
{
canGrowInputs = false;
}
}
for( final OptionalSlotFake outputSlot : this.outputSlots )
{
final ItemStack out = outputSlot.getStack();
{
maxOutputStackGrowth = out.getMaxStackSize() - out.getCount();
}
if( !out.isEmpty() && out.getCount() + maxOutputStackGrowth > out.getMaxStackSize() )
{
canGrowOutputs = false;
}
}
if( canGrowInputs && canGrowOutputs )
{
int maxStackGrowth = Math.min( maxInputStackGrowth, maxOutputStackGrowth );
for( SlotFakeCraftingMatrix craftingSlot : this.gridSlots )
{
ItemStack stack = craftingSlot.getStack();
if( !stack.isEmpty() )
{
craftingSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
for( OptionalSlotFake outputSlot : this.outputSlots )
{
ItemStack stack = outputSlot.getStack();
if( !stack.isEmpty() )
{
outputSlot.getStack().setCount( stack.getCount() + maxStackGrowth );
}
}
}
}
@Override
public void onSlotChange( final Slot s )
{
if( s == this.patternSlotOUT && Platform.isServer() )
{
for( final IContainerListener listener : this.listeners )
{
for( final Slot slot : this.inventorySlots )
{
if( slot instanceof OptionalSlotFake || slot instanceof SlotFakeCraftingMatrix )
{
listener.sendSlotContents( this, slot.slotNumber, slot.getStack() );
}
}
if( listener instanceof EntityPlayerMP )
{
( (EntityPlayerMP) listener ).isChangingQuantityOnly = false;
}
}
this.detectAndSendChanges();
}
}
}