First pass of implementing rendering for crafting cubes (#7)
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@@ -61,6 +61,7 @@ import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.AEConfig;
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@@ -81,7 +82,8 @@ import appeng.util.Platform;
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public class BlockCableBus extends AEBaseTileBlock
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{
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public static final CableBusRenderStateProperty RENDER_STATE_PROPERTY = new CableBusRenderStateProperty();
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public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY =
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new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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