First pass of implementing rendering for crafting cubes (#7)

This commit is contained in:
Sebastian Hartte
2016-09-12 01:11:38 +02:00
parent f35a951b09
commit 5b6ed0cfd0
57 changed files with 980 additions and 173 deletions
@@ -61,6 +61,7 @@ import appeng.api.parts.PartItemStack;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.block.AEBaseTileBlock;
import appeng.client.UnlistedProperty;
import appeng.client.render.cablebus.CableBusBakedModel;
import appeng.client.render.cablebus.CableBusRenderState;
import appeng.core.AEConfig;
@@ -81,7 +82,8 @@ import appeng.util.Platform;
public class BlockCableBus extends AEBaseTileBlock
{
public static final CableBusRenderStateProperty RENDER_STATE_PROPERTY = new CableBusRenderStateProperty();
public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY =
new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();