First pass of implementing rendering for crafting cubes (#7)
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@@ -38,6 +38,7 @@ import net.minecraftforge.common.property.IUnlistedProperty;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.storage.TileDrive;
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import appeng.util.Platform;
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@@ -46,7 +47,7 @@ import appeng.util.Platform;
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public class BlockDrive extends AEBaseTileBlock
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{
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public static final DriveSlotsStateProperty SLOTS_STATE = new DriveSlotsStateProperty();
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public static final UnlistedProperty<DriveSlotsState> SLOTS_STATE = new UnlistedProperty<>("drive_slots_state", DriveSlotsState.class);
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public BlockDrive()
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{
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@@ -1,50 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import net.minecraftforge.common.property.IUnlistedProperty;
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public class DriveSlotsStateProperty implements IUnlistedProperty<DriveSlotsState>
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{
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@Override
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public String getName()
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{
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return "drive_slots_state";
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}
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@Override
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public boolean isValid( DriveSlotsState value )
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{
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return value != null;
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}
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@Override
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public Class<DriveSlotsState> getType()
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{
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return DriveSlotsState.class;
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}
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@Override
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public String valueToString( DriveSlotsState value )
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{
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return value.toString();
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}
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}
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