First pass of implementing rendering for crafting cubes (#7)
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@@ -136,10 +136,10 @@ public class CubeBuilder {
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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putVertex(builder, face, x2, y2, z1, u1, v2);
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putVertex(builder, face, x2, y1, z1, u1, v1);
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putVertex(builder, face, x1, y1, z1, u2, v1);
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putVertex(builder, face, x1, y2, z1, u2, v2);
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putVertex(builder, face, x2, y2, z1, u2, v2);
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putVertex(builder, face, x2, y1, z1, u2, v1);
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putVertex(builder, face, x1, y1, z1, u1, v1);
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putVertex(builder, face, x1, y2, z1, u1, v2);
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break;
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case SOUTH:
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if (customUv == null)
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@@ -178,10 +178,10 @@ public class CubeBuilder {
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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putVertex(builder, face, x2, y2, z1, u1, v2);
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putVertex(builder, face, x2, y2, z2, u2, v2);
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putVertex(builder, face, x2, y1, z2, u2, v1);
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putVertex(builder, face, x2, y1, z1, u1, v1);
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putVertex(builder, face, x2, y2, z1, u2, v2);
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putVertex(builder, face, x2, y2, z2, u1, v2);
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putVertex(builder, face, x2, y1, z2, u1, v1);
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putVertex(builder, face, x2, y1, z1, u2, v1);
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break;
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}
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