First pass of implementing rendering for crafting cubes (#7)

This commit is contained in:
Sebastian Hartte
2016-09-12 01:11:38 +02:00
parent f35a951b09
commit 5b6ed0cfd0
57 changed files with 980 additions and 173 deletions
@@ -136,10 +136,10 @@ public class CubeBuilder {
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y1, z1, u1, v1);
putVertex(builder, face, x1, y1, z1, u2, v1);
putVertex(builder, face, x1, y2, z1, u2, v2);
putVertex(builder, face, x2, y2, z1, u2, v2);
putVertex(builder, face, x2, y1, z1, u2, v1);
putVertex(builder, face, x1, y1, z1, u1, v1);
putVertex(builder, face, x1, y2, z1, u1, v2);
break;
case SOUTH:
if (customUv == null)
@@ -178,10 +178,10 @@ public class CubeBuilder {
v2 = texture.getInterpolatedV( 16 - y2 * 16 );
}
putVertex(builder, face, x2, y2, z1, u1, v2);
putVertex(builder, face, x2, y2, z2, u2, v2);
putVertex(builder, face, x2, y1, z2, u2, v1);
putVertex(builder, face, x2, y1, z1, u1, v1);
putVertex(builder, face, x2, y2, z1, u2, v2);
putVertex(builder, face, x2, y2, z2, u1, v2);
putVertex(builder, face, x2, y1, z2, u1, v1);
putVertex(builder, face, x2, y1, z1, u2, v1);
break;
}