First pass of implementing rendering for crafting cubes (#7)

This commit is contained in:
Sebastian Hartte
2016-09-12 01:11:38 +02:00
parent f35a951b09
commit 5b6ed0cfd0
57 changed files with 980 additions and 173 deletions
@@ -0,0 +1,42 @@
package appeng.client.render.crafting;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import appeng.block.crafting.BlockCraftingUnit;
import appeng.client.render.cablebus.CubeBuilder;
/**
* Crafting cube baked model that adds a full-bright light texture on top of a normal base texture onto the inner cube.
* The light texture is only drawn fullbright if the multiblock is currently powered.
*/
class LightBakedModel extends CraftingCubeBakedModel
{
private final TextureAtlasSprite baseTexture;
private final TextureAtlasSprite lightTexture;
LightBakedModel( VertexFormat format, TextureAtlasSprite ringCorner, TextureAtlasSprite ringHor, TextureAtlasSprite ringVer, TextureAtlasSprite baseTexture, TextureAtlasSprite lightTexture )
{
super( format, ringCorner, ringHor, ringVer );
this.baseTexture = baseTexture;
this.lightTexture = lightTexture;
}
@Override
protected void addInnerCube( EnumFacing facing, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
{
builder.setTexture( baseTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
boolean powered = state.getValue( BlockCraftingUnit.POWERED );
builder.setRenderFullBright( powered );
builder.setTexture( lightTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
}
}