Revamped onChange Events to post lists of items making bulk operations much less cpu intensive.
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@@ -304,7 +304,7 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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}
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@Override
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public void postChange(IBaseMonitor<T> monitor, T change, BaseActionSource source)
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public void postChange(IBaseMonitor<T> monitor, Iterable<T> change, BaseActionSource source)
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{
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if ( source == mySrc || (source instanceof PlayerSource && ((PlayerSource) source).via == TileChest.this) )
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{
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