Custom Model Loader

This commit is contained in:
Sebastian Hartte
2020-06-01 04:02:37 +02:00
parent 077ff17078
commit 5cdeff01be
202 changed files with 942 additions and 1017 deletions
@@ -19,52 +19,40 @@
package appeng.client.render.model;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.Set;
import java.util.function.Function;
import com.google.common.collect.ImmutableSet;
import net.minecraft.client.renderer.block.model.IBakedModel;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.renderer.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
import javax.annotation.Nullable;
/**
* Model class for the connected texture glass model.
*/
public class GlassModel implements IModel
public class GlassModel implements IModelGeometry<GlassModel>
{
@Override
public Collection<ResourceLocation> getDependencies()
{
return Collections.emptySet();
public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
return new GlassBakedModel( spriteGetter );
}
@Override
public Collection<ResourceLocation> getTextures()
{
return ImmutableSet.<ResourceLocation>builder()
.add( GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D )
.add( GlassBakedModel.TEXTURES_FRAME )
public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return ImmutableSet.<Material>builder()
.add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D)
.add(GlassBakedModel.TEXTURES_FRAME)
.build();
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
return new GlassBakedModel( format, bakedTextureGetter );
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}