Custom Model Loader
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@@ -19,52 +19,40 @@
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package appeng.client.render.model;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Set;
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import java.util.function.Function;
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import com.google.common.collect.ImmutableSet;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.client.renderer.model.*;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.common.model.IModelState;
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import net.minecraftforge.common.model.TRSRTransformation;
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import net.minecraftforge.client.model.IModelConfiguration;
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import net.minecraftforge.client.model.geometry.IModelGeometry;
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import javax.annotation.Nullable;
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/**
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* Model class for the connected texture glass model.
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*/
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public class GlassModel implements IModel
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public class GlassModel implements IModelGeometry<GlassModel>
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{
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@Override
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public Collection<ResourceLocation> getDependencies()
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{
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return Collections.emptySet();
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery, Function<Material, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform, ItemOverrideList overrides, ResourceLocation modelLocation) {
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return new GlassBakedModel( spriteGetter );
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}
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@Override
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public Collection<ResourceLocation> getTextures()
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{
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return ImmutableSet.<ResourceLocation>builder()
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.add( GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D )
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.add( GlassBakedModel.TEXTURES_FRAME )
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public Collection<Material> getTextures(IModelConfiguration owner, Function<ResourceLocation, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
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return ImmutableSet.<Material>builder()
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.add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D)
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.add(GlassBakedModel.TEXTURES_FRAME)
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.build();
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}
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@Override
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public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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return new GlassBakedModel( format, bakedTextureGetter );
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}
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@Override
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public IModelState getDefaultState()
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{
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return TRSRTransformation.identity();
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}
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}
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