Custom Model Loader

This commit is contained in:
Sebastian Hartte
2020-06-01 04:02:37 +02:00
parent 077ff17078
commit 5cdeff01be
202 changed files with 942 additions and 1017 deletions
@@ -19,15 +19,12 @@
package appeng.decorative;
import net.minecraft.block.material.Material;
import appeng.block.AEBaseBlock;
public abstract class AEDecorativeBlock extends AEBaseBlock
public class AEDecorativeBlock extends AEBaseBlock
{
public AEDecorativeBlock( final Material mat )
{
super( mat );
public AEDecorativeBlock(Properties props) {
super(props);
}
}
@@ -42,7 +42,7 @@ public class BlockChargedQuartzOre extends BlockQuartzOre
// @Override
// public Item getItemDropped( final BlockState state, final Random rand, final int fortune )
// {
// return AEApi.instance()
// return Api.INSTANCE
// .definitions()
// .materials()
// .certusQuartzCrystalCharged()
@@ -53,7 +53,7 @@ public class BlockChargedQuartzOre extends BlockQuartzOre
// @Override
// public int damageDropped( final BlockState state )
// {
// return AEApi.instance()
// return Api.INSTANCE
// .definitions()
// .materials()
// .certusQuartzCrystalCharged()
@@ -65,7 +65,7 @@ public class BlockChargedQuartzOre extends BlockQuartzOre
// @Override
// public ItemStack getPickBlock( BlockState state, RayTraceResult target, World world, BlockPos pos, PlayerEntity player )
// {
// return AEApi.instance()
// return Api.INSTANCE
// .definitions()
// .blocks()
// .quartzOreCharged()
@@ -1,33 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import net.minecraft.block.material.Material;
import appeng.decorative.AEDecorativeBlock;
public final class BlockChiseledQuartz extends AEDecorativeBlock
{
public BlockChiseledQuartz()
{
super( Material.ROCK );
}
}
@@ -1,33 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import net.minecraft.block.material.Material;
import appeng.decorative.AEDecorativeBlock;
public final class BlockQuartz extends AEDecorativeBlock
{
public BlockQuartz()
{
super( Material.ROCK );
}
}
@@ -22,94 +22,80 @@ package appeng.decorative.solid;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.BlockStateContainer;
import net.minecraft.block.BlockState;
import net.minecraft.entity.EntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.client.model.data.ModelProperty;
import appeng.block.AEBaseBlock;
import appeng.helpers.AEGlassMaterial;
public class BlockQuartzGlass extends AEBaseBlock
{
// This unlisted property is used to determine the actual block that should be rendered
public static final UnlistedGlassStateProperty GLASS_STATE = new UnlistedGlassStateProperty();
public BlockQuartzGlass()
{
super( Material.GLASS );
this.setLightOpacity( 0 );
super( Properties.create(Material.GLASS) );
// FIXME this.setLightOpacity( 0 );
this.setOpaque( false );
}
@Override
protected BlockStateContainer createBlockState()
{
IProperty[] listedProperties = new IProperty[0];
IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE };
return new ExtendedBlockState( this, listedProperties, unlistedProperties );
// @Override
// protected BlockStateContainer createBlockState()
// {
// IProperty[] listedProperties = new IProperty[0];
// IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE };
// return new ExtendedBlockState( this, listedProperties, unlistedProperties );
// }
// FIXME @Override
// FIXME public BlockRenderLayer getBlockLayer()
// FIXME {
// FIXME return BlockRenderLayer.CUTOUT;
// FIXME }
// FIXME @Override
// FIXME public boolean shouldSideBeRendered( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
// FIXME {
// FIXME BlockPos adjacentPos = pos.offset( side );
// FIXME
// FIXME final Material mat = w.getBlockState( adjacentPos ).getMaterial();
// FIXME
// FIXME if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE )
// FIXME {
// FIXME if( w.getBlockState( adjacentPos ).getRenderType() == this.getRenderType( state ) )
// FIXME {
// FIXME return false;
// FIXME }
// FIXME }
// FIXME
// FIXME return super.shouldSideBeRendered( state, w, pos, side );
// FIXME }
// BEGIN: Copied from AbstractGlassBlock
@OnlyIn(Dist.CLIENT)
public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
return 1.0F;
}
@Override
public BlockState getExtendedState( BlockState state, IBlockReader world, BlockPos pos )
{
EnumSet<Direction> flushWith = EnumSet.noneOf( Direction.class );
// Test every direction for another glass block
for( Direction facing : Direction.values() )
{
if( isGlassBlock( world, pos, facing ) )
{
flushWith.add( facing );
}
}
GlassState glassState = new GlassState( pos.getX(), pos.getY(), pos.getZ(), flushWith );
IExtendedBlockState extState = (IExtendedBlockState) state;
return extState.withProperty( GLASS_STATE, glassState );
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
private static boolean isGlassBlock( IBlockReader world, BlockPos pos, Direction facing )
{
return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean shouldSideBeRendered( final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side )
{
BlockPos adjacentPos = pos.offset( side );
final Material mat = w.getBlockState( adjacentPos ).getMaterial();
if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE )
{
if( w.getBlockState( adjacentPos ).getRenderType() == this.getRenderType( state ) )
{
return false;
}
}
return super.shouldSideBeRendered( state, w, pos, side );
}
@Override
public boolean isFullCube( BlockState state )
{
public boolean causesSuffocation(BlockState state, IBlockReader worldIn, BlockPos pos) {
return false;
}
public boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos) {
return false;
}
public boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type) {
return false;
}
// END: Copied from AbstractGlassBlock
}
@@ -74,7 +74,7 @@ public class BlockQuartzOre extends AEBaseBlock
// @Override
// public Item getItemDropped( final BlockState state, final Random rand, final int fortune )
// {
// return AEApi.instance()
// return Api.INSTANCE
// .definitions()
// .materials()
// .certusQuartzCrystal()
@@ -86,7 +86,7 @@ public class BlockQuartzOre extends AEBaseBlock
// @Override
// public int damageDropped( final BlockState state )
// {
// return AEApi.instance()
// return Api.INSTANCE
// .definitions()
// .materials()
// .certusQuartzCrystal()
@@ -19,9 +19,11 @@
package appeng.decorative.solid;
import net.minecraft.block.material.Material;
import appeng.decorative.AEDecorativeBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.state.EnumProperty;
import net.minecraft.state.IProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
@@ -29,32 +31,24 @@ import net.minecraft.world.IBlockReader;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseBlock;
import appeng.helpers.MetaRotation;
public class BlockQuartzPillar extends AEBaseBlock implements IOrientableBlock
public class BlockQuartzPillar extends AEDecorativeBlock implements IOrientableBlock
{
public static final EnumProperty<Direction.Axis> AXIS = BlockStateProperties.AXIS;
public BlockQuartzPillar()
{
super( Material.ROCK );
public BlockQuartzPillar(Properties props) {
super(props);
// The upwards facing pillar is the default (i.e. for the item model)
this.setDefaultState( this.getDefaultState().with( AXIS, Direction.Axis.Y ) );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { AXIS };
}
@Override
public boolean usesMetadata()
{
return true;
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
super.fillStateContainer(builder);
builder.add(AXIS);
}
@Override