Custom Model Loader

This commit is contained in:
Sebastian Hartte
2020-06-01 04:02:37 +02:00
parent 077ff17078
commit 5cdeff01be
202 changed files with 942 additions and 1017 deletions
@@ -66,7 +66,7 @@ public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
public static ResolverResult getResolver( final int certus2 )
{
return AEApi.instance()
return Api.INSTANCE
.definitions()
.items()
.crystalSeed()
@@ -109,7 +109,7 @@ public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
public ItemStack triggerGrowth( final ItemStack is )
{
final int newDamage = getProgress( is ) + 1;
final IMaterials materials = AEApi.instance().definitions().materials();
final IMaterials materials = Api.INSTANCE.definitions().materials();
final int size = is.getCount();
if( newDamage == CERTUS + SINGLE_OFFSET )
@@ -85,7 +85,7 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
final PlayerInventory inv = player.inventory;
ItemStack is = AEApi.instance().definitions().materials().blankPattern().maybeStack( stack.getCount() ).orElse( ItemStack.EMPTY );
ItemStack is = Api.INSTANCE.definitions().materials().blankPattern().maybeStack( stack.getCount() ).orElse( ItemStack.EMPTY );
if( !is.isEmpty() )
{
for( int s = 0; s < player.inventory.getSizeInventory(); s++ )