Fluid cleanup and performance improvements (#3581)

Use custom gui widget with custom synchronization for rendering fake fluid slots.
This commit is contained in:
fscan
2018-07-04 19:12:12 +02:00
committed by GitHub
parent 979531afb7
commit 5d26b98ab8
40 changed files with 1499 additions and 777 deletions
@@ -0,0 +1,112 @@
package appeng.fluids.client.gui.widgets;
import java.util.Collections;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import appeng.api.storage.data.IAEFluidStack;
import appeng.client.gui.widgets.GuiCustomSlot;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketFluidSlot;
import appeng.fluids.util.AEFluidStack;
import appeng.fluids.util.IAEFluidTank;
public class GuiFluidSlot extends GuiCustomSlot
{
private final IAEFluidTank fluids;
private final int slot;
public GuiFluidSlot( final IAEFluidTank fluids, final int slot, final int id, final int x, final int y )
{
super( id, x, y );
this.fluids = fluids;
this.slot = slot;
}
@Override
public void drawContent( final Minecraft mc, final int mouseX, final int mouseY, final float partialTicks )
{
final IAEFluidStack fs = this.getFluidStack();
if( fs != null )
{
GlStateManager.disableLighting();
GlStateManager.disableBlend();
final Fluid fluid = fs.getFluid();
mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
final TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite( fluid.getStill().toString() );
// Set color for dynamic fluids
// Convert int color to RGB
final float red = ( fluid.getColor() >> 16 & 255 ) / 255.0F;
final float green = ( fluid.getColor() >> 8 & 255 ) / 255.0F;
final float blue = ( fluid.getColor() & 255 ) / 255.0F;
GlStateManager.color( red, green, blue );
this.drawTexturedModalRect( this.xPos(), this.yPos(), sprite, this.getWidth(), this.getHeight() );
}
}
@Override
public boolean canClick( final EntityPlayer player )
{
final ItemStack mouseStack = player.inventory.getItemStack();
return mouseStack.isEmpty() || mouseStack.hasCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null );
}
@Override
public void slotClicked( final ItemStack clickStack, int mouseButton )
{
if( clickStack.isEmpty() || mouseButton == 1 )
{
this.setFluidStack( null );
}
else if( mouseButton == 0 )
{
final FluidStack fluid = FluidUtil.getFluidContained( clickStack );
if( fluid != null )
{
this.setFluidStack( AEFluidStack.fromFluidStack( fluid ) );
}
}
}
@Override
public String getMessage()
{
final IAEFluidStack fluid = getFluidStack();
if( fluid != null )
{
return fluid.getFluidStack().getLocalizedName();
}
return null;
}
@Override
public boolean isVisible()
{
return true;
}
public IAEFluidStack getFluidStack()
{
return this.fluids.getFluidInSlot( this.slot );
}
public void setFluidStack( final IAEFluidStack stack )
{
this.fluids.setFluidInSlot( this.slot, stack );
NetworkHandler.instance().sendToServer( new PacketFluidSlot( Collections.singletonMap( this.getId(), this.getFluidStack() ) ) );
}
}
@@ -0,0 +1,130 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.client.gui.widgets;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.util.AEColor;
import appeng.client.gui.widgets.ITooltip;
import appeng.fluids.util.IAEFluidTank;
@SideOnly( Side.CLIENT )
public class GuiFluidTank extends GuiButton implements ITooltip
{
private final IAEFluidTank tank;
private final int slot;
public GuiFluidTank( IAEFluidTank tank, int slot, int id, int x, int y, int w, int h )
{
super( id, x, y, w, h, "" );
this.tank = tank;
this.slot = slot;
}
@Override
public void drawButton( final Minecraft mc, final int mouseX, final int mouseY, final float partialTicks )
{
if( this.visible )
{
GlStateManager.disableBlend();
GlStateManager.disableLighting();
drawRect( this.x, this.y, this.x + this.width, this.y + this.height, AEColor.GRAY.blackVariant | 0xFF000000 );
final IAEFluidStack fluid = this.tank.getFluidInSlot( this.slot );
if( fluid != null && fluid.getStackSize() > 0 )
{
mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
float red = ( fluid.getFluid().getColor() >> 16 & 255 ) / 255.0F;
float green = ( fluid.getFluid().getColor() >> 8 & 255 ) / 255.0F;
float blue = ( fluid.getFluid().getColor() & 255 ) / 255.0F;
GlStateManager.color( red, green, blue );
TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite( fluid.getFluid().getStill().toString() );
final int scaledHeight = (int) ( this.height * ( (float) fluid.getStackSize() / this.tank.getTankProperties()[this.slot].getCapacity() ) );
int iconHeightRemainder = scaledHeight % 16;
if( iconHeightRemainder > 0 )
{
drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder, sprite, 16, iconHeightRemainder );
}
for( int i = 0; i < scaledHeight / 16; i++ )
{
drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder - ( i + 1 ) * 16, sprite, 16, 16 );
}
}
}
}
@Override
public String getMessage()
{
final IAEFluidStack fluid = this.tank.getFluidInSlot( this.slot );
if( fluid != null && fluid.getStackSize() > 0 )
{
String desc = fluid.getFluid().getLocalizedName( fluid.getFluidStack() );
String amountToText = fluid.getStackSize() + "mB";
return desc + "\n" + amountToText;
}
return null;
}
@Override
public int xPos()
{
return this.x - 2;
}
@Override
public int yPos()
{
return this.y - 2;
}
@Override
public int getWidth()
{
return this.width + 4;
}
@Override
public int getHeight()
{
return this.height + 4;
}
@Override
public boolean isVisible()
{
return true;
}
}
@@ -0,0 +1,63 @@
package appeng.fluids.client.gui.widgets;
import net.minecraft.client.renderer.GlStateManager;
import appeng.api.storage.data.IAEFluidStack;
import appeng.container.slot.IOptionalSlotHost;
import appeng.fluids.util.IAEFluidTank;
public class GuiOptionalFluidSlot extends GuiFluidSlot
{
private final IOptionalSlotHost containerBus;
private final int groupNum;
private final int srcX;
private final int srcY;
public GuiOptionalFluidSlot( IAEFluidTank fluids, final IOptionalSlotHost containerBus, int slot, int id, int groupNum, int x, int y, int xoffs, int yoffs )
{
super( fluids, slot, id, x + xoffs * 18, y + yoffs * 18 );
this.containerBus = containerBus;
this.groupNum = groupNum;
this.srcX = x;
this.srcY = y;
}
@Override
public boolean isSlotEnabled()
{
if( this.containerBus == null )
{
return false;
}
return this.containerBus.isSlotEnabled( this.groupNum );
}
@Override
public IAEFluidStack getFluidStack()
{
if( !this.isSlotEnabled() && super.getFluidStack() != null )
{
this.setFluidStack( null );
}
return super.getFluidStack();
}
@Override
public void drawBackground( int guileft, int guitop )
{
GlStateManager.enableBlend();
if( this.isSlotEnabled() )
{
GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
}
else
{
GlStateManager.color( 1.0F, 1.0F, 1.0F, 0.4F );
}
this.drawTexturedModalRect( guileft + this.xPos() - 1, guitop + this.yPos() - 1, this.srcX - 1, this.srcY - 1, this.getWidth() + 2,
this.getHeight() + 2 );
}
}