Fluid cleanup and performance improvements (#3581)
Use custom gui widget with custom synchronization for rendering fake fluid slots.
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package appeng.fluids.client.gui.widgets;
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import java.util.Collections;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.client.gui.widgets.GuiCustomSlot;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketFluidSlot;
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import appeng.fluids.util.AEFluidStack;
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import appeng.fluids.util.IAEFluidTank;
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public class GuiFluidSlot extends GuiCustomSlot
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{
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private final IAEFluidTank fluids;
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private final int slot;
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public GuiFluidSlot( final IAEFluidTank fluids, final int slot, final int id, final int x, final int y )
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{
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super( id, x, y );
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this.fluids = fluids;
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this.slot = slot;
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}
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@Override
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public void drawContent( final Minecraft mc, final int mouseX, final int mouseY, final float partialTicks )
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{
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final IAEFluidStack fs = this.getFluidStack();
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if( fs != null )
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{
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GlStateManager.disableLighting();
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GlStateManager.disableBlend();
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final Fluid fluid = fs.getFluid();
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mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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final TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite( fluid.getStill().toString() );
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// Set color for dynamic fluids
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// Convert int color to RGB
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final float red = ( fluid.getColor() >> 16 & 255 ) / 255.0F;
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final float green = ( fluid.getColor() >> 8 & 255 ) / 255.0F;
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final float blue = ( fluid.getColor() & 255 ) / 255.0F;
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GlStateManager.color( red, green, blue );
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this.drawTexturedModalRect( this.xPos(), this.yPos(), sprite, this.getWidth(), this.getHeight() );
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}
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}
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@Override
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public boolean canClick( final EntityPlayer player )
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{
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final ItemStack mouseStack = player.inventory.getItemStack();
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return mouseStack.isEmpty() || mouseStack.hasCapability( CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null );
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}
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@Override
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public void slotClicked( final ItemStack clickStack, int mouseButton )
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{
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if( clickStack.isEmpty() || mouseButton == 1 )
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{
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this.setFluidStack( null );
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}
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else if( mouseButton == 0 )
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{
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final FluidStack fluid = FluidUtil.getFluidContained( clickStack );
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if( fluid != null )
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{
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this.setFluidStack( AEFluidStack.fromFluidStack( fluid ) );
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}
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}
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}
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@Override
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public String getMessage()
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{
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final IAEFluidStack fluid = getFluidStack();
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if( fluid != null )
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{
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return fluid.getFluidStack().getLocalizedName();
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}
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return null;
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}
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@Override
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public boolean isVisible()
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{
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return true;
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}
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public IAEFluidStack getFluidStack()
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{
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return this.fluids.getFluidInSlot( this.slot );
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}
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public void setFluidStack( final IAEFluidStack stack )
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{
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this.fluids.setFluidInSlot( this.slot, stack );
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NetworkHandler.instance().sendToServer( new PacketFluidSlot( Collections.singletonMap( this.getId(), this.getFluidStack() ) ) );
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}
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}
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