Fluid cleanup and performance improvements (#3581)
Use custom gui widget with custom synchronization for rendering fake fluid slots.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.fluids.client.gui.widgets;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.util.AEColor;
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import appeng.client.gui.widgets.ITooltip;
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import appeng.fluids.util.IAEFluidTank;
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@SideOnly( Side.CLIENT )
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public class GuiFluidTank extends GuiButton implements ITooltip
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{
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private final IAEFluidTank tank;
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private final int slot;
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public GuiFluidTank( IAEFluidTank tank, int slot, int id, int x, int y, int w, int h )
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{
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super( id, x, y, w, h, "" );
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this.tank = tank;
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this.slot = slot;
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}
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@Override
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public void drawButton( final Minecraft mc, final int mouseX, final int mouseY, final float partialTicks )
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{
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if( this.visible )
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{
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GlStateManager.disableBlend();
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GlStateManager.disableLighting();
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drawRect( this.x, this.y, this.x + this.width, this.y + this.height, AEColor.GRAY.blackVariant | 0xFF000000 );
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final IAEFluidStack fluid = this.tank.getFluidInSlot( this.slot );
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if( fluid != null && fluid.getStackSize() > 0 )
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{
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mc.getTextureManager().bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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float red = ( fluid.getFluid().getColor() >> 16 & 255 ) / 255.0F;
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float green = ( fluid.getFluid().getColor() >> 8 & 255 ) / 255.0F;
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float blue = ( fluid.getFluid().getColor() & 255 ) / 255.0F;
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GlStateManager.color( red, green, blue );
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TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite( fluid.getFluid().getStill().toString() );
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final int scaledHeight = (int) ( this.height * ( (float) fluid.getStackSize() / this.tank.getTankProperties()[this.slot].getCapacity() ) );
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int iconHeightRemainder = scaledHeight % 16;
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if( iconHeightRemainder > 0 )
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{
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drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder, sprite, 16, iconHeightRemainder );
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}
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for( int i = 0; i < scaledHeight / 16; i++ )
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{
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drawTexturedModalRect( this.x, this.y + this.height - iconHeightRemainder - ( i + 1 ) * 16, sprite, 16, 16 );
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}
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}
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}
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}
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@Override
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public String getMessage()
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{
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final IAEFluidStack fluid = this.tank.getFluidInSlot( this.slot );
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if( fluid != null && fluid.getStackSize() > 0 )
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{
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String desc = fluid.getFluid().getLocalizedName( fluid.getFluidStack() );
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String amountToText = fluid.getStackSize() + "mB";
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return desc + "\n" + amountToText;
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}
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return null;
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}
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@Override
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public int xPos()
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{
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return this.x - 2;
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}
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@Override
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public int yPos()
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{
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return this.y - 2;
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}
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@Override
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public int getWidth()
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{
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return this.width + 4;
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}
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@Override
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public int getHeight()
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{
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return this.height + 4;
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}
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@Override
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public boolean isVisible()
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{
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return true;
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}
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}
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