Fluid cleanup and performance improvements (#3581)
Use custom gui widget with custom synchronization for rendering fake fluid slots.
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.fluids.util;
|
||||
|
||||
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraftforge.fluids.FluidTank;
|
||||
|
||||
import appeng.api.storage.data.IAEFluidStack;
|
||||
import appeng.util.Platform;
|
||||
|
||||
|
||||
public class AEFluidTank extends FluidTank implements IAEFluidTank
|
||||
{
|
||||
private final IAEFluidInventory host;
|
||||
|
||||
public AEFluidTank( IAEFluidInventory host, int capacity )
|
||||
{
|
||||
super( capacity );
|
||||
this.host = host;
|
||||
if (host instanceof TileEntity)
|
||||
{
|
||||
this.setTileEntity( (TileEntity) host );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onContentsChanged()
|
||||
{
|
||||
if( host != null && Platform.isServer() )
|
||||
{
|
||||
host.onFluidInventoryChanged( this, 0 );
|
||||
}
|
||||
super.onContentsChanged();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFluidInSlot( int slot, IAEFluidStack fluid )
|
||||
{
|
||||
if( slot == 0 )
|
||||
{
|
||||
this.setFluid( fluid == null ? null : fluid.getFluidStack() );
|
||||
this.onContentsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAEFluidStack getFluidInSlot( int slot )
|
||||
{
|
||||
if( slot == 0 )
|
||||
{
|
||||
return AEFluidStack.fromFluidStack( this.getFluid() );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlots()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user