Fluid cleanup and performance improvements (#3581)

Use custom gui widget with custom synchronization for rendering fake fluid slots.
This commit is contained in:
fscan
2018-07-04 19:12:12 +02:00
committed by GitHub
parent 979531afb7
commit 5d26b98ab8
40 changed files with 1499 additions and 777 deletions
@@ -0,0 +1,79 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.fluids.util;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fluids.FluidTank;
import appeng.api.storage.data.IAEFluidStack;
import appeng.util.Platform;
public class AEFluidTank extends FluidTank implements IAEFluidTank
{
private final IAEFluidInventory host;
public AEFluidTank( IAEFluidInventory host, int capacity )
{
super( capacity );
this.host = host;
if (host instanceof TileEntity)
{
this.setTileEntity( (TileEntity) host );
}
}
@Override
protected void onContentsChanged()
{
if( host != null && Platform.isServer() )
{
host.onFluidInventoryChanged( this, 0 );
}
super.onContentsChanged();
}
@Override
public void setFluidInSlot( int slot, IAEFluidStack fluid )
{
if( slot == 0 )
{
this.setFluid( fluid == null ? null : fluid.getFluidStack() );
this.onContentsChanged();
}
}
@Override
public IAEFluidStack getFluidInSlot( int slot )
{
if( slot == 0 )
{
return AEFluidStack.fromFluidStack( this.getFluid() );
}
return null;
}
@Override
public int getSlots()
{
return 1;
}
}