* Use the correct event for loading models. * Introduce IModelRegistry to wrap the ModelLoader
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.block.statemap.IStateMapper;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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public interface IModelRegistry
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{
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void registerItemVariants( Item item, ResourceLocation... names );
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void setCustomModelResourceLocation( Item item, int metadata, ModelResourceLocation model );
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void setCustomMeshDefinition( Item item, ItemMeshDefinition meshDefinition );
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void setCustomStateMapper( Block block, IStateMapper mapper );
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}
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