Fixed another crash from the Entropy Manipulator.
I have no words for this one.
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@@ -178,7 +178,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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w.setBlockToAir( pos );
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}
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if( !r.getDrops().isEmpty() )
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if( r.getDrops() != null )
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{
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Platform.spawnDrops( w, pos, r.getDrops() );
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}
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