Rename Configuration to AE Config
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@@ -19,7 +19,7 @@ import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderBlockCharger;
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import appeng.client.render.effects.LightningEffect;
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import appeng.core.CommonHelper;
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import appeng.core.Configuration;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.AEBaseTile;
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@@ -68,7 +68,7 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World w, int x, int y, int z, Random r)
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{
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if ( !Configuration.instance.enableEffects )
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if ( !AEConfig.instance.enableEffects )
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return;
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if ( r.nextFloat() < 0.98 )
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@@ -21,7 +21,7 @@ import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderQuartzTorch;
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import appeng.client.render.effects.LightningEffect;
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import appeng.core.CommonHelper;
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import appeng.core.Configuration;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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@@ -110,7 +110,7 @@ public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, I
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World w, int x, int y, int z, Random r)
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{
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if ( !Configuration.instance.enableEffects )
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if ( !AEConfig.instance.enableEffects )
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return;
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if ( r.nextFloat() < 0.98 )
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@@ -11,7 +11,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.client.texture.ExtraTextures;
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import appeng.core.Configuration;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.AEBaseTile;
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@@ -63,7 +63,7 @@ public class BlockVibrationChamber extends AEBaseBlock
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@Override
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public void randomDisplayTick(World w, int x, int y, int z, Random r)
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{
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if ( !Configuration.instance.enableEffects )
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if ( !AEConfig.instance.enableEffects )
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return;
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AEBaseTile tile = getTileEntity( w, x, y, z );
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