Started refactoring number entry dialogs to use shared code.
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@@ -18,8 +18,6 @@
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package appeng.client.gui.implementations;
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import net.minecraft.client.gui.widget.button.Button;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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@@ -29,28 +27,16 @@ import appeng.api.config.RedstoneMode;
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import appeng.api.config.Settings;
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import appeng.api.config.Upgrades;
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import appeng.api.config.YesNo;
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import appeng.client.gui.widgets.NumberBox;
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import appeng.client.gui.widgets.ServerSettingToggleButton;
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import appeng.client.gui.widgets.SettingToggleButton;
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import appeng.container.implementations.LevelEmitterContainer;
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import appeng.core.AEConfig;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer> {
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private NumberBox level;
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private Button plus1;
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private Button plus10;
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private Button plus100;
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private Button plus1000;
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private Button minus1;
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private Button minus10;
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private Button minus100;
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private Button minus1000;
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private NumberEntryWidget level;
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private SettingToggleButton<LevelType> levelMode;
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private SettingToggleButton<YesNo> craftingMode;
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@@ -62,16 +48,15 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
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public void init() {
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super.init();
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this.level = new NumberBox(this.font, this.guiLeft + 24, this.guiTop + 43, 79, this.font.FONT_HEIGHT,
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Long.class);
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this.level.setEnableBackgroundDrawing(false);
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this.level.setMaxStringLength(16);
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this.level.setTextColor(0xFFFFFF);
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this.level.setVisible(true);
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this.level.setFocused2(true);
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this.level = new NumberEntryWidget(this, 20, 17, 79, this::onLevelChange);
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this.level.addButtons(children::add, this::addButton);
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container.setTextField(this.level);
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}
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private void onLevelChange(long level) {
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", String.valueOf(level)));
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}
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@Override
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protected void addButtons() {
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this.levelMode = new ServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE,
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@@ -82,29 +67,6 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
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FuzzyMode.IGNORE_ALL);
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this.craftingMode = new ServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 48,
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Settings.CRAFT_VIA_REDSTONE, YesNo.NO);
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final int a = AEConfig.instance().levelByStackAmounts(0);
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final int b = AEConfig.instance().levelByStackAmounts(1);
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final int c = AEConfig.instance().levelByStackAmounts(2);
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final int d = AEConfig.instance().levelByStackAmounts(3);
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this.addButton(this.plus1 = new Button(this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a, btn -> addQty(a)));
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this.addButton(
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this.plus10 = new Button(this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b, btn -> addQty(b)));
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this.addButton(
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this.plus100 = new Button(this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c, btn -> addQty(c)));
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this.addButton(
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this.plus1000 = new Button(this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d, btn -> addQty(d)));
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this.addButton(
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this.minus1 = new Button(this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a, btn -> addQty(-a)));
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this.addButton(
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this.minus10 = new Button(this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b, btn -> addQty(-b)));
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this.addButton(
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this.minus100 = new Button(this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c, btn -> addQty(-c)));
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this.addButton(
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this.minus1000 = new Button(this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d, btn -> addQty(-d)));
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this.addButton(this.levelMode);
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this.addButton(this.redstoneMode);
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this.addButton(this.craftingMode);
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@@ -115,15 +77,7 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
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final boolean notCraftingMode = this.bc.getInstalledUpgrades(Upgrades.CRAFTING) == 0;
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// configure enabled status...
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this.level.setEnabled(notCraftingMode);
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this.plus1.active = notCraftingMode;
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this.plus10.active = notCraftingMode;
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this.plus100.active = notCraftingMode;
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this.plus1000.active = notCraftingMode;
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this.minus1.active = notCraftingMode;
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this.minus10.active = notCraftingMode;
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this.minus100.active = notCraftingMode;
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this.minus1000.active = notCraftingMode;
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this.level.setActive(notCraftingMode);
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this.levelMode.active = notCraftingMode;
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this.redstoneMode.active = notCraftingMode;
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@@ -160,70 +114,14 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
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return GuiText.LevelEmitter;
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}
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private void addQty(final long i) {
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try {
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith("0") && Out.length() > 1) {
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Out = Out.substring(1);
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Fixed = true;
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}
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if (Fixed) {
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this.level.setText(Out);
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}
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if (Out.isEmpty()) {
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Out = "0";
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}
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long result = Long.parseLong(Out);
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result += i;
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if (result < 0) {
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result = 0;
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}
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this.level.setText(Out = Long.toString(result));
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", Out));
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} catch (final NumberFormatException e) {
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// nope..
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this.level.setText("0");
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}
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}
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@Override
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public boolean charTyped(char character, int key) {
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// Forward entered characters to the number-text-field
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return level.charTyped(character, key);
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return super.charTyped(character, key);
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}
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@Override
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public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
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if (!this.checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode))) {
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if (keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14) {
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String Out = this.level.getText();
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boolean Fixed = false;
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while (Out.startsWith("0") && Out.length() > 1) {
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Out = Out.substring(1);
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Fixed = true;
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}
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if (Fixed) {
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this.level.setText(Out);
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}
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if (Out.isEmpty()) {
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Out = "0";
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}
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NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", Out));
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return true;
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}
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}
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return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
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public void tick() {
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super.tick();
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this.level.tick();
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}
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}
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