Started refactoring number entry dialogs to use shared code.

This commit is contained in:
Sebastian Hartte
2020-07-19 20:04:08 +02:00
parent d5f113eb35
commit 6187e6a7bb
7 changed files with 200 additions and 134 deletions
@@ -18,8 +18,6 @@
package appeng.client.gui.implementations;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.client.util.InputMappings;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.text.ITextComponent;
@@ -29,28 +27,16 @@ import appeng.api.config.RedstoneMode;
import appeng.api.config.Settings;
import appeng.api.config.Upgrades;
import appeng.api.config.YesNo;
import appeng.client.gui.widgets.NumberBox;
import appeng.client.gui.widgets.ServerSettingToggleButton;
import appeng.client.gui.widgets.SettingToggleButton;
import appeng.container.implementations.LevelEmitterContainer;
import appeng.core.AEConfig;
import appeng.core.localization.GuiText;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ConfigValuePacket;
public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer> {
private NumberBox level;
private Button plus1;
private Button plus10;
private Button plus100;
private Button plus1000;
private Button minus1;
private Button minus10;
private Button minus100;
private Button minus1000;
private NumberEntryWidget level;
private SettingToggleButton<LevelType> levelMode;
private SettingToggleButton<YesNo> craftingMode;
@@ -62,16 +48,15 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
public void init() {
super.init();
this.level = new NumberBox(this.font, this.guiLeft + 24, this.guiTop + 43, 79, this.font.FONT_HEIGHT,
Long.class);
this.level.setEnableBackgroundDrawing(false);
this.level.setMaxStringLength(16);
this.level.setTextColor(0xFFFFFF);
this.level.setVisible(true);
this.level.setFocused2(true);
this.level = new NumberEntryWidget(this, 20, 17, 79, this::onLevelChange);
this.level.addButtons(children::add, this::addButton);
container.setTextField(this.level);
}
private void onLevelChange(long level) {
NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", String.valueOf(level)));
}
@Override
protected void addButtons() {
this.levelMode = new ServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 8, Settings.LEVEL_TYPE,
@@ -82,29 +67,6 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
FuzzyMode.IGNORE_ALL);
this.craftingMode = new ServerSettingToggleButton<>(this.guiLeft - 18, this.guiTop + 48,
Settings.CRAFT_VIA_REDSTONE, YesNo.NO);
final int a = AEConfig.instance().levelByStackAmounts(0);
final int b = AEConfig.instance().levelByStackAmounts(1);
final int c = AEConfig.instance().levelByStackAmounts(2);
final int d = AEConfig.instance().levelByStackAmounts(3);
this.addButton(this.plus1 = new Button(this.guiLeft + 20, this.guiTop + 17, 22, 20, "+" + a, btn -> addQty(a)));
this.addButton(
this.plus10 = new Button(this.guiLeft + 48, this.guiTop + 17, 28, 20, "+" + b, btn -> addQty(b)));
this.addButton(
this.plus100 = new Button(this.guiLeft + 82, this.guiTop + 17, 32, 20, "+" + c, btn -> addQty(c)));
this.addButton(
this.plus1000 = new Button(this.guiLeft + 120, this.guiTop + 17, 38, 20, "+" + d, btn -> addQty(d)));
this.addButton(
this.minus1 = new Button(this.guiLeft + 20, this.guiTop + 59, 22, 20, "-" + a, btn -> addQty(-a)));
this.addButton(
this.minus10 = new Button(this.guiLeft + 48, this.guiTop + 59, 28, 20, "-" + b, btn -> addQty(-b)));
this.addButton(
this.minus100 = new Button(this.guiLeft + 82, this.guiTop + 59, 32, 20, "-" + c, btn -> addQty(-c)));
this.addButton(
this.minus1000 = new Button(this.guiLeft + 120, this.guiTop + 59, 38, 20, "-" + d, btn -> addQty(-d)));
this.addButton(this.levelMode);
this.addButton(this.redstoneMode);
this.addButton(this.craftingMode);
@@ -115,15 +77,7 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
final boolean notCraftingMode = this.bc.getInstalledUpgrades(Upgrades.CRAFTING) == 0;
// configure enabled status...
this.level.setEnabled(notCraftingMode);
this.plus1.active = notCraftingMode;
this.plus10.active = notCraftingMode;
this.plus100.active = notCraftingMode;
this.plus1000.active = notCraftingMode;
this.minus1.active = notCraftingMode;
this.minus10.active = notCraftingMode;
this.minus100.active = notCraftingMode;
this.minus1000.active = notCraftingMode;
this.level.setActive(notCraftingMode);
this.levelMode.active = notCraftingMode;
this.redstoneMode.active = notCraftingMode;
@@ -160,70 +114,14 @@ public class LevelEmitterScreen extends UpgradeableScreen<LevelEmitterContainer>
return GuiText.LevelEmitter;
}
private void addQty(final long i) {
try {
String Out = this.level.getText();
boolean Fixed = false;
while (Out.startsWith("0") && Out.length() > 1) {
Out = Out.substring(1);
Fixed = true;
}
if (Fixed) {
this.level.setText(Out);
}
if (Out.isEmpty()) {
Out = "0";
}
long result = Long.parseLong(Out);
result += i;
if (result < 0) {
result = 0;
}
this.level.setText(Out = Long.toString(result));
NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", Out));
} catch (final NumberFormatException e) {
// nope..
this.level.setText("0");
}
}
@Override
public boolean charTyped(char character, int key) {
// Forward entered characters to the number-text-field
return level.charTyped(character, key);
return super.charTyped(character, key);
}
@Override
public boolean keyPressed(int keyCode, int scanCode, int p_keyPressed_3_) {
if (!this.checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode))) {
if (keyCode == 211 || keyCode == 205 || keyCode == 203 || keyCode == 14) {
String Out = this.level.getText();
boolean Fixed = false;
while (Out.startsWith("0") && Out.length() > 1) {
Out = Out.substring(1);
Fixed = true;
}
if (Fixed) {
this.level.setText(Out);
}
if (Out.isEmpty()) {
Out = "0";
}
NetworkHandler.instance().sendToServer(new ConfigValuePacket("LevelEmitter.Value", Out));
return true;
}
}
return super.keyPressed(keyCode, scanCode, p_keyPressed_3_);
public void tick() {
super.tick();
this.level.tick();
}
}