Fix facade recipes. Hopefully the last null check fix.
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@@ -44,7 +44,7 @@ public class AchievementCraftingHandler
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@SubscribeEvent
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public void onPlayerCraftingEvent( final PlayerEvent.ItemCraftedEvent event )
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{
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if( this.differentiator.isNoPlayer( event.player ) || event.crafting == null )
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if( this.differentiator.isNoPlayer( event.player ) || event.crafting.isEmpty() )
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{
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return;
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}
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@@ -45,7 +45,7 @@ public class AchievementPickupHandler
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@SubscribeEvent
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public void onItemPickUp( final PlayerEvent.ItemPickupEvent event )
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{
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if( this.differentiator.isNoPlayer( event.player ) || event.pickedUp == null || event.pickedUp.getEntityItem() == null )
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if( this.differentiator.isNoPlayer( event.player ) || event.pickedUp == null || event.pickedUp.getEntityItem().isEmpty() )
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{
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return;
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}
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@@ -116,7 +116,7 @@ public enum Achievements
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Achievements( final int x, final int y, final AEColoredItemDefinition which, final AchievementType type )
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{
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this.stack = ( which != null ) ? which.stack( AEColor.TRANSPARENT, 1 ) : null;
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this.stack = ( which != null ) ? which.stack( AEColor.TRANSPARENT, 1 ) : ItemStack.EMPTY;
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this.type = type;
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this.x = x;
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this.y = y;
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@@ -145,7 +145,7 @@ public enum Achievements
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public Achievement getAchievement()
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{
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if( this.stat == null && this.getStack() != null )
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if( this.stat == null && !this.getStack().isEmpty() )
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{
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this.stat = new Achievement( "achievement.ae2." + this.name(), "ae2." + this.name(), this.x, this.y, this.getStack(), this.parent );
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this.stat.registerStat();
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