Format sourcecode

This commit is contained in:
yueh
2017-07-20 21:17:10 +02:00
parent 66437897be
commit 621910df91
295 changed files with 2142 additions and 1562 deletions
@@ -99,7 +99,7 @@ public class FacadeBuilder
} );
}
public static TextureAtlasAndTint getSprite( IBakedModel blockModel, IBlockState state, EnumFacing facing, long rand)
public static TextureAtlasAndTint getSprite( IBakedModel blockModel, IBlockState state, EnumFacing facing, long rand )
{
TextureAtlasAndTint firstFound = null;
@@ -107,7 +107,8 @@ public class FacadeBuilder
try
{
// Some other mods also distinguish between layers, so we're doing this in a loop from most likely to least likely
// Some other mods also distinguish between layers, so we're doing this in a loop from most likely to least
// likely
for( BlockRenderLayer layer : BlockRenderLayer.values() )
{
@@ -258,16 +259,8 @@ public class FacadeBuilder
AxisAlignedBB primaryBox = getFacadeBox( side, thinFacades );
Vector3f min = new Vector3f(
(float) primaryBox.minX * 16,
(float) primaryBox.minY * 16,
(float) primaryBox.minZ * 16
);
Vector3f max = new Vector3f(
(float) primaryBox.maxX * 16,
(float) primaryBox.maxY * 16,
(float) primaryBox.maxZ * 16
);
Vector3f min = new Vector3f( (float) primaryBox.minX * 16, (float) primaryBox.minY * 16, (float) primaryBox.minZ * 16 );
Vector3f max = new Vector3f( (float) primaryBox.maxX * 16, (float) primaryBox.maxY * 16, (float) primaryBox.maxZ * 16 );
if( busBounds == null )
{
@@ -311,8 +304,8 @@ public class FacadeBuilder
}
else
{
Vector3f busMin = new Vector3f( (float) busBounds.minX * 16, (float) busBounds.minY * 16, (float) busBounds.minZ * 16 );
Vector3f busMax = new Vector3f( (float) busBounds.maxX * 16, (float) busBounds.maxY * 16, (float) busBounds.maxZ * 16 );
Vector3f busMin = new Vector3f( (float) busBounds.minX * 16, (float) busBounds.minY * 16, (float) busBounds.minZ * 16 );
Vector3f busMax = new Vector3f( (float) busBounds.maxX * 16, (float) busBounds.maxY * 16, (float) busBounds.maxZ * 16 );
if( side == EnumFacing.UP || side == EnumFacing.DOWN )
{
@@ -368,8 +361,7 @@ public class FacadeBuilder
}
}
private void renderSegmentBlockCurrentBounds( CubeBuilder builder, Vector3f min, Vector3f max,
float minX, float minY, float minZ, float maxX, float maxY, float maxZ )
private void renderSegmentBlockCurrentBounds( CubeBuilder builder, Vector3f min, Vector3f max, float minX, float minY, float minZ, float maxX, float maxY, float maxZ )
{
minX = Math.max( min.x, minX );
minY = Math.max( min.y, minY );
@@ -379,7 +371,7 @@ public class FacadeBuilder
maxZ = Math.min( max.z, maxZ );
// don't draw it if its not at least a pixel wide...
if( maxX - minX >= 1.0 && maxY - minY >= 1.0 && maxZ - minZ >= 1.0 )
if( maxX - minX >= 1.0 && maxY - minY >= 1.0 && maxZ - minZ >= 1.0 )
{
builder.addCube( minX, minY, minZ, maxX, maxY, maxZ );
}
@@ -387,7 +379,8 @@ public class FacadeBuilder
}
/**
* Given the actual facade bounding box, and the bounding boxes of all parts, determine the biggest union of AABB that intersect with the
* Given the actual facade bounding box, and the bounding boxes of all parts, determine the biggest union of AABB
* that intersect with the
* facade's bounding box. This AABB will need to be "cut out" when the facade is rendered.
*/
@Nullable