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@@ -101,7 +101,8 @@ public class QuadRotator
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for( int i = 0; i < 4; i++ )
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{
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Point3f pos = new Point3f( Float.intBitsToFloat( newData[i * stride + posIdx] ) - 0.5f, Float.intBitsToFloat( newData[i * stride + posIdx + 1] ) - 0.5f, Float.intBitsToFloat( newData[i * stride + posIdx + 2] ) - 0.5f );
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Point3f pos = new Point3f( Float.intBitsToFloat( newData[i * stride + posIdx] ) - 0.5f, Float
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.intBitsToFloat( newData[i * stride + posIdx + 1] ) - 0.5f, Float.intBitsToFloat( newData[i * stride + posIdx + 2] ) - 0.5f );
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// Rotate stuff around
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mat.transform( pos );
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@@ -116,7 +117,8 @@ public class QuadRotator
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{
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if( normalType == VertexFormatElement.EnumType.FLOAT )
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{
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Vector3f normal = new Vector3f( Float.intBitsToFloat( newData[i * stride + normalIdx] ), Float.intBitsToFloat( newData[i * stride + normalIdx + 1] ), Float.intBitsToFloat( newData[i * stride + normalIdx + 2] ) );
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Vector3f normal = new Vector3f( Float.intBitsToFloat( newData[i * stride + normalIdx] ), Float
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.intBitsToFloat( newData[i * stride + normalIdx + 1] ), Float.intBitsToFloat( newData[i * stride + normalIdx + 2] ) );
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// Rotate stuff around
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mat.transform( normal );
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@@ -129,7 +131,8 @@ public class QuadRotator
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else if( normalType == VertexFormatElement.EnumType.BYTE )
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{
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int idx = i * stride * 4 + normalIdx;
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Vector3f normal = new Vector3f( getByte( newData, idx ) / 127.0f, getByte( newData, idx + 1 ) / 127.0f, getByte( newData, idx + 2 ) / 127.0f );
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Vector3f normal = new Vector3f( getByte( newData, idx ) / 127.0f, getByte( newData, idx + 1 ) / 127.0f, getByte( newData,
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idx + 2 ) / 127.0f );
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// Rotate stuff around
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mat.transform( normal );
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