Format sourcecode

This commit is contained in:
yueh
2017-07-20 21:17:10 +02:00
parent 66437897be
commit 621910df91
295 changed files with 2142 additions and 1562 deletions
@@ -84,15 +84,31 @@ public class EnergyFx extends ParticleBreaking
if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
{
int i = this.getBrightnessForRender(partialTicks);
int i = this.getBrightnessForRender( partialTicks );
int j = i >> 16 & 65535;
int k = i & 65535;
final float f14 = 1.0F;
par1Tessellator.pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex();
par1Tessellator.pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex();
par1Tessellator.pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex();
par1Tessellator.pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 ).color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).lightmap( j, k ).endVertex();
par1Tessellator.pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 )
.tex( f7, f9 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 )
.tex( f7, f8 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 )
.tex( f6, f8 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
par1Tessellator.pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 )
.tex( f6, f9 )
.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha )
.lightmap( j, k )
.endVertex();
}
}