Format sourcecode

This commit is contained in:
yueh
2017-07-20 21:17:10 +02:00
parent 66437897be
commit 621910df91
295 changed files with 2142 additions and 1562 deletions
@@ -66,14 +66,19 @@ public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
{
this.setHasSubtypes( true );
EntityRegistry.registerModEntity( new ResourceLocation( "appliedenergistics2", EntityGrowingCrystal.class.getName() ), EntityGrowingCrystal.class, EntityGrowingCrystal.class.getSimpleName(), EntityIds.get( EntityGrowingCrystal.class ), AppEng.instance(), 16, 4, true );
EntityRegistry.registerModEntity( new ResourceLocation( "appliedenergistics2", EntityGrowingCrystal.class.getName() ), EntityGrowingCrystal.class,
EntityGrowingCrystal.class.getSimpleName(), EntityIds.get( EntityGrowingCrystal.class ), AppEng.instance(), 16, 4, true );
}
@Nullable
public static ResolverResult getResolver( final int certus2 )
{
return AEApi.instance().definitions().items().crystalSeed().maybeStack( 1 )
return AEApi.instance()
.definitions()
.items()
.crystalSeed()
.maybeStack( 1 )
.map( crystalSeedStack ->
{
crystalSeedStack.setItemDamage( certus2 );
@@ -236,7 +241,7 @@ public class ItemCrystalSeed extends AEBaseItem implements IGrowableCrystal
// Cannot read the pickup delay of the original item, so we
// use the pickup delay used for items dropped by a player instead
egc.setPickupDelay(40);
egc.setPickupDelay( 40 );
return egc;
}
@@ -61,15 +61,15 @@ public class ItemEncodedPattern extends AEBaseItem implements ICraftingPatternIt
@Override
public ActionResult<ItemStack> onItemRightClick( final World w, final EntityPlayer player, final EnumHand hand )
{
this.clearPattern( player.getHeldItem(hand), player );
this.clearPattern( player.getHeldItem( hand ), player );
return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, player.getHeldItem(hand) );
return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, player.getHeldItem( hand ) );
}
@Override
public EnumActionResult onItemUseFirst( final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
return this.clearPattern( player.getHeldItem(hand), player ) ? EnumActionResult.SUCCESS : EnumActionResult.PASS;
return this.clearPattern( player.getHeldItem( hand ), player ) ? EnumActionResult.SUCCESS : EnumActionResult.PASS;
}
private boolean clearPattern( final ItemStack stack, final EntityPlayer player )