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@@ -66,10 +66,13 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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this.heatUp = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
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this.coolDown = new HashMap<InWorldToolOperationIngredient, InWorldToolOperationResult>();
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.COBBLESTONE ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONEBRICK.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.STONEBRICK, 1, 2 ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE.getDefaultState() ),
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new InWorldToolOperationResult( new ItemStack( Blocks.COBBLESTONE ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONEBRICK.getDefaultState() ),
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new InWorldToolOperationResult( new ItemStack( Blocks.STONEBRICK, 1, 2 ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ),
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new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( new ItemStack( Blocks.DIRT ) ) );
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final List<ItemStack> snowBalls = new ArrayList<ItemStack>();
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@@ -215,7 +218,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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if( target == null )
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{
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return new ActionResult<ItemStack>( EnumActionResult.FAIL, p.getHeldItem(hand) );
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return new ActionResult<ItemStack>( EnumActionResult.FAIL, p.getHeldItem( hand ) );
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}
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else
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{
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@@ -232,13 +235,13 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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}
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}
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return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, p.getHeldItem(hand) );
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return new ActionResult<ItemStack>( EnumActionResult.SUCCESS, p.getHeldItem( hand ) );
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}
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@Override
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public EnumActionResult onItemUse( EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
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{
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return this.onItemUse( p.getHeldItem(hand), p, w, pos, hand, side, hitX, hitY, hitZ );
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return this.onItemUse( p.getHeldItem( hand ), p, w, pos, hand, side, hitX, hitY, hitZ );
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}
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@Override
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@@ -299,7 +302,8 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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{
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if( result.getItem() instanceof ItemBlock )
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{
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if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == blockID.getMetaFromState( state ) )
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if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == blockID
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.getMetaFromState( state ) )
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{
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canFurnaceable = false;
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}
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@@ -318,7 +322,8 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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{
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this.extractAEPower( item, 1600 );
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final InWorldToolOperationResult or = InWorldToolOperationResult.getBlockOperationResult( out.toArray( new ItemStack[out.size()] ) );
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w.playSound( p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
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w.playSound( p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
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itemRand.nextFloat() * 0.4F + 0.8F );
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if( or.getBlockItem().isEmpty() )
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{
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@@ -349,7 +354,8 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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if( w.isAirBlock( offsetPos ) )
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{
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this.extractAEPower( item, 1600 );
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w.playSound( p, offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
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w.playSound( p, offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE,
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SoundCategory.PLAYERS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
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w.setBlockState( offsetPos, Blocks.FIRE.getDefaultState() );
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}
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