Closes #1283: Add custom Callable to prevent memory leaks
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@@ -19,30 +19,25 @@
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package appeng.util;
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import java.util.concurrent.Callable;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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public class BlockUpdate implements Callable
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public class BlockUpdate implements IWorldCallable<Boolean>
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{
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final World w;
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final BlockPos pos;
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public BlockUpdate( World w, BlockPos pos )
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public BlockUpdate( BlockPos pos )
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{
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this.w = w;
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this.pos=pos;
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}
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@Override
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public Object call() throws Exception
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public Boolean call( World world ) throws Exception
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{
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if( this.w.isBlockLoaded( this.pos ) )
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if ( world.isBlockLoaded( this.pos ) )
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{
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this.w.notifyNeighborsOfStateChange( this.pos, Platform.AIR_BLOCK );
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world.notifyNeighborsOfStateChange( this.pos, Platform.AIR_BLOCK );
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}
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return true;
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