Closes #1283: Add custom Callable to prevent memory leaks
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util;
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import java.util.concurrent.Callable;
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import javax.annotation.Nullable;
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import net.minecraft.world.World;
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/**
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* An interface similar to {@link Callable}, but allowing to pass the {@link World} when calling.
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*
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* @see Callable
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* @author yueh
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* @version rv3
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* @since rv3
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*/
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public interface IWorldCallable<T>
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{
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/**
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* Similar to {@link Callable#call()}
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*
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* @see Callable#call()
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* @param world
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* @return
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* @throws Exception
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*/
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@Nullable
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T call( @Nullable World world ) throws Exception;
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}
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